Sync to upstream Jecs 0.5.1

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forgejo-actions 2025-01-01 00:11:25 +00:00 committed by github-actions[bot]
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{ {
"aliases": { "aliases": {
"jecs": "src", "jecs": "jecs",
"testkit": "testkit", "testkit": "test/testkit",
"mirror": "mirror" "mirror": "mirror"
}, },
"languageMode": "strict" "languageMode": "strict"
} }

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README.md
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An automatically synced minimal copy of the [jecs](https://github.com/Ukendio/jecs) repo published to pesde. An automatically synced minimal copy of the [jecs](https://github.com/Ukendio/jecs) repo published to pesde.
<p align="center">
<p align="center"> <img src="assets/image-5.png" width=35%/>
<img src="image-5.png" width=35%/> </p>
</p>
[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg?style=for-the-badge)](LICENSE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs)
[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg?style=for-the-badge)](LICENSE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs)
Just a stupidly fast Entity Component System
Just a stupidly fast Entity Component System
- [Entity Relationships](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c) as first class citizens
* [Entity Relationships](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c) as first class citizens - Iterate 800,000 entities at 60 frames per second
* Iterate 800,000 entities at 60 frames per second - Type-safe [Luau](https://luau-lang.org/) API
* Type-safe [Luau](https://luau-lang.org/) API - Zero-dependency package
* Zero-dependency package - Optimized for column-major operations
* Optimized for column-major operations - Cache friendly [archetype/SoA](https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9) storage
* Cache friendly [archetype/SoA](https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9) storage - Rigorously [unit tested](https://github.com/Ukendio/jecs/actions/workflows/ci.yaml) for stability
* Rigorously [unit tested](https://github.com/Ukendio/jecs/actions/workflows/ci.yaml) for stability
### Example
### Example
```lua
```lua local world = jecs.World.new()
local world = jecs.World.new() local pair = jecs.pair
local pair = jecs.pair
-- These components and functions are actually already builtin
-- These components and functions are actually already builtin -- but have been illustrated for demonstration purposes
-- but have been illustrated for demonstration purposes local ChildOf = world:component()
local ChildOf = world:component() local Name = world:component()
local Name = world:component()
local function parent(entity)
local function parent(entity) return world:target(entity, ChildOf)
return world:target(entity, ChildOf) end
end local function getName(entity)
local function getName(entity) return world:get(entity, Name)
return world:get(entity, Name) end
end
local alice = world:entity()
local alice = world:entity() world:set(alice, Name, "alice")
world:set(alice, Name, "alice")
local bob = world:entity()
local bob = world:entity() world:add(bob, pair(ChildOf, alice))
world:add(bob, pair(ChildOf, alice)) world:set(bob, Name, "bob")
world:set(bob, Name, "bob")
local sara = world:entity()
local sara = world:entity() world:add(sara, pair(ChildOf, alice))
world:add(sara, pair(ChildOf, alice)) world:set(sara, Name, "sara")
world:set(sara, Name, "sara")
print(getName(parent(sara)))
print(getName(parent(sara)))
for e in world:query(pair(ChildOf, alice)) do
for e in world:query(pair(ChildOf, alice)) do print(getName(e), "is the child of alice")
print(getName(e), "is the child of alice") end
end
-- Output
-- Output -- "alice"
-- "alice" -- bob is the child of alice
-- bob is the child of alice -- sara is the child of alice
-- sara is the child of alice ```
```
21,000 entities 125 archetypes 4 random components queried.
21,000 entities 125 archetypes 4 random components queried. ![Queries](assets/image-3.png)
![Queries](image-3.png) Can be found under /benches/visual/query.luau
Can be found under /benches/visual/query.luau
Inserting 8 components to an entity and updating them over 50 times.
Inserting 8 components to an entity and updating them over 50 times. ![Insertions](assets/image-4.png)
![Insertions](image-4.png) Can be found under /benches/visual/insertions.luau
Can be found under /benches/visual/insertions.luau

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init.luau

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@ -10,7 +10,7 @@ includes = [
license = "MIT" license = "MIT"
name = "mark_marks/jecs_pesde" name = "mark_marks/jecs_pesde"
repository = "https://git.devmarked.win/marked/jecs-pesde" repository = "https://git.devmarked.win/marked/jecs-pesde"
version = "0.4.0" version = "0.5.1"
[indices] [indices]
default = "https://github.com/daimond113/pesde-index" default = "https://github.com/daimond113/pesde-index"