diff --git a/.luaurc b/.luaurc index 73598d2..07221f7 100644 --- a/.luaurc +++ b/.luaurc @@ -1,8 +1,8 @@ { "aliases": { - "jecs": "src", - "testkit": "testkit", + "jecs": "jecs", + "testkit": "test/testkit", "mirror": "mirror" }, "languageMode": "strict" -} \ No newline at end of file +} diff --git a/README.md b/README.md index 166a5db..07140a1 100644 --- a/README.md +++ b/README.md @@ -1,68 +1,67 @@ An automatically synced minimal copy of the [jecs](https://github.com/Ukendio/jecs) repo published to pesde. - -

- -

- -[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg?style=for-the-badge)](LICENSE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs) - -Just a stupidly fast Entity Component System - -* [Entity Relationships](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c) as first class citizens -* Iterate 800,000 entities at 60 frames per second -* Type-safe [Luau](https://luau-lang.org/) API -* Zero-dependency package -* Optimized for column-major operations -* Cache friendly [archetype/SoA](https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9) storage -* Rigorously [unit tested](https://github.com/Ukendio/jecs/actions/workflows/ci.yaml) for stability - -### Example - -```lua -local world = jecs.World.new() -local pair = jecs.pair - --- These components and functions are actually already builtin --- but have been illustrated for demonstration purposes -local ChildOf = world:component() -local Name = world:component() - -local function parent(entity) - return world:target(entity, ChildOf) -end -local function getName(entity) - return world:get(entity, Name) -end - -local alice = world:entity() -world:set(alice, Name, "alice") - -local bob = world:entity() -world:add(bob, pair(ChildOf, alice)) -world:set(bob, Name, "bob") - -local sara = world:entity() -world:add(sara, pair(ChildOf, alice)) -world:set(sara, Name, "sara") - -print(getName(parent(sara))) - -for e in world:query(pair(ChildOf, alice)) do - print(getName(e), "is the child of alice") -end - --- Output --- "alice" --- bob is the child of alice --- sara is the child of alice -``` - -21,000 entities 125 archetypes 4 random components queried. -![Queries](image-3.png) -Can be found under /benches/visual/query.luau - -Inserting 8 components to an entity and updating them over 50 times. -![Insertions](image-4.png) -Can be found under /benches/visual/insertions.luau +

+ +

+ +[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg?style=for-the-badge)](LICENSE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs) + +Just a stupidly fast Entity Component System + +- [Entity Relationships](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c) as first class citizens +- Iterate 800,000 entities at 60 frames per second +- Type-safe [Luau](https://luau-lang.org/) API +- Zero-dependency package +- Optimized for column-major operations +- Cache friendly [archetype/SoA](https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9) storage +- Rigorously [unit tested](https://github.com/Ukendio/jecs/actions/workflows/ci.yaml) for stability + +### Example + +```lua +local world = jecs.World.new() +local pair = jecs.pair + +-- These components and functions are actually already builtin +-- but have been illustrated for demonstration purposes +local ChildOf = world:component() +local Name = world:component() + +local function parent(entity) + return world:target(entity, ChildOf) +end +local function getName(entity) + return world:get(entity, Name) +end + +local alice = world:entity() +world:set(alice, Name, "alice") + +local bob = world:entity() +world:add(bob, pair(ChildOf, alice)) +world:set(bob, Name, "bob") + +local sara = world:entity() +world:add(sara, pair(ChildOf, alice)) +world:set(sara, Name, "sara") + +print(getName(parent(sara))) + +for e in world:query(pair(ChildOf, alice)) do + print(getName(e), "is the child of alice") +end + +-- Output +-- "alice" +-- bob is the child of alice +-- sara is the child of alice +``` + +21,000 entities 125 archetypes 4 random components queried. +![Queries](assets/image-3.png) +Can be found under /benches/visual/query.luau + +Inserting 8 components to an entity and updating them over 50 times. +![Insertions](assets/image-4.png) +Can be found under /benches/visual/insertions.luau diff --git a/init.luau b/init.luau index d9b4434..1becba2 100644 --- a/init.luau +++ b/init.luau @@ -1,1903 +1 @@ ---!optimize 2 ---!native ---!strict ---draft 4 - -type i53 = number -type i24 = number - -type Ty = { i53 } -type ArchetypeId = number - -type Column = { any } - -type Map = { [K]: V } - -type GraphEdge = { - from: Archetype, - to: Archetype?, - prev: GraphEdge?, - next: GraphEdge?, - id: number, -} - -type GraphEdges = Map - -type GraphNode = { - add: GraphEdges, - remove: GraphEdges, - refs: GraphEdge, -} - -export type Archetype = { - id: number, - node: GraphNode, - types: Ty, - type: string, - entities: { number }, - columns: { Column }, - records: { ArchetypeRecord }, -} -type Record = { - archetype: Archetype, - row: number, - dense: i24, -} - -type ArchetypeRecord = { - count: number, - column: number, -} - -type IdRecord = { - cache: { ArchetypeRecord }, - flags: number, - size: number, - hooks: { - on_add: ((entity: i53) -> ())?, - on_set: ((entity: i53, data: any) -> ())?, - on_remove: ((entity: i53) -> ())?, - }, -} - -type ComponentIndex = Map - -type Archetypes = { [ArchetypeId]: Archetype } - -type ArchetypeDiff = { - added: Ty, - removed: Ty, -} - -type EntityIndex = { - dense_array: Map, - sparse_array: Map, - alive_count: number, - max_id: number, -} - -local HI_COMPONENT_ID = _G.__JECS_HI_COMPONENT_ID or 256 --- stylua: ignore start -local EcsOnAdd = HI_COMPONENT_ID + 1 -local EcsOnRemove = HI_COMPONENT_ID + 2 -local EcsOnSet = HI_COMPONENT_ID + 3 -local EcsWildcard = HI_COMPONENT_ID + 4 -local EcsChildOf = HI_COMPONENT_ID + 5 -local EcsComponent = HI_COMPONENT_ID + 6 -local EcsOnDelete = HI_COMPONENT_ID + 7 -local EcsOnDeleteTarget = HI_COMPONENT_ID + 8 -local EcsDelete = HI_COMPONENT_ID + 9 -local EcsRemove = HI_COMPONENT_ID + 10 -local EcsName = HI_COMPONENT_ID + 11 -local EcsRest = HI_COMPONENT_ID + 12 - -local ECS_PAIR_FLAG = 0x8 -local ECS_ID_FLAGS_MASK = 0x10 -local ECS_ENTITY_MASK = bit32.lshift(1, 24) -local ECS_GENERATION_MASK = bit32.lshift(1, 16) - -local ECS_ID_DELETE = 0b0000_0001 -local ECS_ID_IS_TAG = 0b0000_0010 -local ECS_ID_HAS_ON_ADD = 0b0000_0100 -local ECS_ID_HAS_ON_SET = 0b0000_1000 -local ECS_ID_HAS_ON_REMOVE = 0b0001_0000 -local ECS_ID_MASK = 0b0000_0000 --- stylua: ignore end -local NULL_ARRAY = table.freeze({}) :: Column - -local function FLAGS_ADD(is_pair: boolean): number - local flags = 0x0 - - if is_pair then - flags = bit32.bor(flags, ECS_PAIR_FLAG) -- HIGHEST bit in the ID. - end - if false then - flags = bit32.bor(flags, 0x4) -- Set the second flag to true - end - if false then - flags = bit32.bor(flags, 0x2) -- Set the third flag to true - end - if false then - flags = bit32.bor(flags, 0x1) -- LAST BIT in the ID. - end - - return flags -end - -local function ECS_COMBINE(source: number, target: number): i53 - return (source * 268435456) + (target * ECS_ID_FLAGS_MASK) -end - -local function ECS_IS_PAIR(e: number): boolean - return if e > ECS_ENTITY_MASK then (e % ECS_ID_FLAGS_MASK) // ECS_PAIR_FLAG ~= 0 else false -end - --- HIGH 24 bits LOW 24 bits -local function ECS_GENERATION(e: i53): i24 - return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0 -end - -local function ECS_GENERATION_INC(e: i53) - if e > ECS_ENTITY_MASK then - local flags = e // ECS_ID_FLAGS_MASK - local id = flags // ECS_ENTITY_MASK - local generation = flags % ECS_GENERATION_MASK - - local next_gen = generation + 1 - if next_gen > ECS_GENERATION_MASK then - return id - end - - return ECS_COMBINE(id, next_gen) - end - return ECS_COMBINE(e, 1) -end - --- FIRST gets the high ID -local function ECS_ENTITY_T_HI(e: i53): i24 - return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_ENTITY_MASK else e -end - --- SECOND -local function ECS_ENTITY_T_LO(e: i53): i24 - return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e -end - -local function _STRIP_GENERATION(e: i53): i24 - return ECS_ENTITY_T_LO(e) -end - -local function ECS_PAIR(pred: i53, obj: i53): i53 - return ECS_COMBINE(ECS_ENTITY_T_LO(obj), ECS_ENTITY_T_LO(pred)) + FLAGS_ADD(--[[isPair]] true) :: i53 -end - -local function entity_index_try_get_any(entity_index: EntityIndex, entity: number): Record? - local r = entity_index.sparse_array[ECS_ENTITY_T_LO(entity)] - if not r then - return nil - end - - if not r or r.dense == 0 then - return nil - end - - return r -end - -local function entity_index_try_get(entity_index: EntityIndex, entity: number): Record? - local r = entity_index_try_get_any(entity_index, entity) - if r then - local r_dense = r.dense - if r_dense > entity_index.alive_count then - return nil - end - if entity_index.dense_array[r_dense] ~= entity then - return nil - end - end - return r -end - -local function entity_index_try_get_fast(entity_index: EntityIndex, entity: number): Record? - local r = entity_index.sparse_array[ECS_ENTITY_T_LO(entity)] - if r then - if entity_index.dense_array[r.dense] ~= entity then - return nil - end - end - return r -end - -local function entity_index_get_alive(index: EntityIndex, e: i24): i53 - local r = entity_index_try_get_any(index, e) - if r then - return index.dense_array[r.dense] - end - return 0 -end - -local function entity_index_is_alive(entity_index: EntityIndex, entity: number) - return entity_index_try_get(entity_index, entity) ~= nil -end - -local function entity_index_new_id(entity_index: EntityIndex, data): i53 - local dense_array = entity_index.dense_array - local alive_count = entity_index.alive_count - if alive_count ~= #dense_array then - alive_count += 1 - entity_index.alive_count = alive_count - local id = dense_array[alive_count] - return id - end - - local id = entity_index.max_id + 1 - entity_index.max_id = id - alive_count += 1 - entity_index.alive_count = alive_count - dense_array[alive_count] = id - entity_index.sparse_array[id] = { dense = alive_count } :: Record - - return id -end - --- ECS_PAIR_FIRST, gets the relationship target / obj / HIGH bits -local function ecs_pair_first(world, e) - return entity_index_get_alive(world.entity_index, ECS_ENTITY_T_HI(e)) -end - --- ECS_PAIR_SECOND gets the relationship / pred / LOW bits -local function ecs_pair_second(world, e) - return entity_index_get_alive(world.entity_index, ECS_ENTITY_T_LO(e)) -end - -local function archetype_move(entity_index: EntityIndex, to: Archetype, dst_row: i24, from: Archetype, src_row: i24) - local src_columns = from.columns - local dst_columns = to.columns - local dst_entities = to.entities - local src_entities = from.entities - - local last = #src_entities - local types = from.types - local records = to.records - - for i, column in src_columns do - if column == NULL_ARRAY then - continue - end - -- Retrieves the new column index from the source archetype's record from each component - -- We have to do this because the columns are tightly packed and indexes may not correspond to each other. - local tr = records[types[i]] - - -- Sometimes target column may not exist, e.g. when you remove a component. - if tr then - dst_columns[tr.column][dst_row] = column[src_row] - end - -- If the entity is the last row in the archetype then swapping it would be meaningless. - if src_row ~= last then - -- Swap rempves columns to ensure there are no holes in the archetype. - column[src_row] = column[last] - end - column[last] = nil - end - - local moved = #src_entities - - -- Move the entity from the source to the destination archetype. - -- Because we have swapped columns we now have to update the records - -- corresponding to the entities' rows that were swapped. - local e1 = src_entities[src_row] - local e2 = src_entities[moved] - - if src_row ~= moved then - src_entities[src_row] = e2 - end - - src_entities[moved] = nil :: any - dst_entities[dst_row] = e1 - - local sparse_array = entity_index.sparse_array - - local record1 = sparse_array[ECS_ENTITY_T_LO(e1)] - local record2 = sparse_array[ECS_ENTITY_T_LO(e2)] - record1.row = dst_row - record2.row = src_row -end - -local function archetype_append(entity: number, archetype: Archetype): number - local entities = archetype.entities - local length = #entities + 1 - entities[length] = entity - return length -end - -local function new_entity(entityId: i53, record: Record, archetype: Archetype): Record - local row = archetype_append(entityId, archetype) - record.archetype = archetype - record.row = row - return record -end - -local function entity_move(entity_index: EntityIndex, entityId: i53, record: Record, to: Archetype) - local sourceRow = record.row - local from = record.archetype - local dst_row = archetype_append(entityId, to) - archetype_move(entity_index, to, dst_row, from, sourceRow) - record.archetype = to - record.row = dst_row -end - -local function hash(arr: { number }): string - return table.concat(arr, "_") -end - -local world_get: (world: World, entityId: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?) -> ...any -do - -- Keeping the function as small as possible to enable inlining - local records: { ArchetypeRecord } - local columns: { { any } } - local row: number - - local function fetch(id): any - local tr = records[id] - - if not tr then - return nil - end - - return columns[tr.column][row] - end - - function world_get(world: World, entity: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?): ...any - local record = entity_index_try_get_fast(world.entity_index, entity) - if not record then - return nil - end - - local archetype = record.archetype - if not archetype then - return nil - end - - records = archetype.records - columns = archetype.columns - row = record.row - - local va = fetch(a) - - if not b then - return va - elseif not c then - return va, fetch(b) - elseif not d then - return va, fetch(b), fetch(c) - elseif not e then - return va, fetch(b), fetch(c), fetch(d) - else - error("args exceeded") - end - end -end - -local function world_get_one_inline(world: World, entity: i53, id: i53): any - local record = entity_index_try_get_fast(world.entity_index, entity) - if not record then - return nil - end - - local archetype = record.archetype - if not archetype then - return nil - end - - local tr = archetype.records[id] - if not tr then - return nil - end - return archetype.columns[tr.column][record.row] -end - -local function world_has_one_inline(world: World, entity: number, id: i53): boolean - local record = entity_index_try_get_fast(world.entity_index, entity) - if not record then - return false - end - - local archetype = record.archetype - if not archetype then - return false - end - - local records = archetype.records - - return records[id] ~= nil -end - -local function world_has(world: World, entity: number, ...: i53): boolean - local record = entity_index_try_get_fast(world.entity_index, entity) - if not record then - return false - end - - local archetype = record.archetype - if not archetype then - return false - end - - local records = archetype.records - - for i = 1, select("#", ...) do - if not records[select(i, ...)] then - return false - end - end - - return true -end - -local function world_target(world: World, entity: i53, relation: i24, index: number?): i24? - local nth = index or 0 - local record = entity_index_try_get_fast(world.entity_index, entity) - if not record then - return nil - end - - local archetype = record.archetype - if not archetype then - return nil - end - - local idr = world.componentIndex[ECS_PAIR(relation, EcsWildcard)] - if not idr then - return nil - end - - local tr = idr.cache[archetype.id] - if not tr then - return nil - end - - local count = tr.count - if nth >= count then - nth = nth + count + 1 - end - - nth = archetype.types[nth + tr.column] - - if not nth then - return nil - end - - return ecs_pair_second(world, nth) -end - -local function ECS_ID_IS_WILDCARD(e: i53): boolean - local first = ECS_ENTITY_T_HI(e) - local second = ECS_ENTITY_T_LO(e) - return first == EcsWildcard or second == EcsWildcard -end - -local function id_record_ensure(world: World, id: number): IdRecord - local componentIndex = world.componentIndex - local idr = componentIndex[id] - - if not idr then - local flags = ECS_ID_MASK - local relation = id - if ECS_IS_PAIR(id) then - relation = ecs_pair_first(world, id) - end - - local cleanup_policy = world_target(world, relation, EcsOnDelete, 0) - local cleanup_policy_target = world_target(world, relation, EcsOnDeleteTarget, 0) - - local has_delete = false - - if cleanup_policy == EcsDelete or cleanup_policy_target == EcsDelete then - has_delete = true - end - - local on_add, on_set, on_remove = world_get(world, relation, EcsOnAdd, EcsOnSet, EcsOnRemove) - - local is_tag = not world_has_one_inline(world, relation, EcsComponent) - - flags = bit32.bor( - flags, - if on_add then ECS_ID_HAS_ON_ADD else 0, - if on_remove then ECS_ID_HAS_ON_REMOVE else 0, - if on_set then ECS_ID_HAS_ON_SET else 0, - if has_delete then ECS_ID_DELETE else 0, - if is_tag then ECS_ID_IS_TAG else 0 - ) - - idr = { - size = 0, - cache = {}, - flags = flags, - hooks = { - on_add = on_add, - on_set = on_set, - on_remove = on_remove, - }, - } :: IdRecord - componentIndex[id] = idr - end - - return idr -end - -local function archetype_append_to_records( - idr: IdRecord, - archetype_id: number, - records: Map, - id: number, - index: number -) - local tr = idr.cache[archetype_id] - if not tr then - tr = { column = index, count = 1 } - idr.cache[archetype_id] = tr - idr.size += 1 - records[id] = tr - else - tr.count += 1 - end -end - -local function archetype_create(world: World, types: { i24 }, ty, prev: i53?): Archetype - local archetype_id = (world.nextArchetypeId :: number) + 1 - world.nextArchetypeId = archetype_id - - local length = #types - local columns = (table.create(length) :: any) :: { Column } - - local records: { ArchetypeRecord } = {} - for i, componentId in types do - local idr = id_record_ensure(world, componentId) - archetype_append_to_records(idr, archetype_id, records, componentId, i) - - if ECS_IS_PAIR(componentId) then - local relation = ecs_pair_first(world, componentId) - local object = ecs_pair_second(world, componentId) - - local r = ECS_PAIR(relation, EcsWildcard) - local idr_r = id_record_ensure(world, r) - archetype_append_to_records(idr_r, archetype_id, records, r, i) - - local t = ECS_PAIR(EcsWildcard, object) - local idr_t = id_record_ensure(world, t) - archetype_append_to_records(idr_t, archetype_id, records, t, i) - end - if bit32.band(idr.flags, ECS_ID_IS_TAG) == 0 then - columns[i] = {} - else - columns[i] = NULL_ARRAY - end - end - - local archetype: Archetype = { - columns = columns, - node = { add = {}, remove = {}, refs = {} :: GraphEdge }, - entities = {}, - id = archetype_id, - records = records, - type = ty, - types = types, - } - - world.archetypeIndex[ty] = archetype - world.archetypes[archetype_id] = archetype - - return archetype -end - -local function world_entity(world: World): i53 - return entity_index_new_id(world.entity_index) -end - -local function world_parent(world: World, entity: i53) - return world_target(world, entity, EcsChildOf, 0) -end - -local function archetype_ensure(world: World, types): Archetype - if #types < 1 then - return world.ROOT_ARCHETYPE - end - - local ty = hash(types) - local archetype = world.archetypeIndex[ty] - if archetype then - return archetype - end - - return archetype_create(world, types, ty) -end - -local function find_insert(types: { i53 }, toAdd: i53): number - for i, id in types do - if id == toAdd then - return -1 - end - if id > toAdd then - return i - end - end - return #types + 1 -end - -local function find_archetype_with(world: World, node: Archetype, id: i53): Archetype - local types = node.types - -- Component IDs are added incrementally, so inserting and sorting - -- them each time would be expensive. Instead this insertion sort can find the insertion - -- point in the types array. - - local dst = table.clone(node.types) :: { i53 } - local at = find_insert(types, id) - if at == -1 then - -- If it finds a duplicate, it just means it is the same archetype so it can return it - -- directly instead of needing to hash types for a lookup to the archetype. - return node - end - table.insert(dst, at, id) - - return archetype_ensure(world, dst) -end - -local function find_archetype_without(world: World, node: Archetype, id: i53): Archetype - local types = node.types - local at = table.find(types, id) - if at == nil then - return node - end - - local dst = table.clone(types) - table.remove(dst, at) - - return archetype_ensure(world, dst) -end - -local function archetype_init_edge(archetype: Archetype, edge: GraphEdge, id: i53, to: Archetype) - edge.from = archetype - edge.to = to - edge.id = id -end - -local function archetype_ensure_edge(world, edges: GraphEdges, id): GraphEdge - local edge = edges[id] - if not edge then - edge = {} :: GraphEdge - edges[id] = edge - end - - return edge -end - -local function init_edge_for_add(world, archetype, edge: GraphEdge, id, to) - archetype_init_edge(archetype, edge, id, to) - archetype_ensure_edge(world, archetype.node.add, id) - if archetype ~= to then - local to_refs = to.node.refs - local next_edge = to_refs.next - - to_refs.next = edge - edge.prev = to_refs - edge.next = next_edge - - if next_edge then - next_edge.prev = edge - end - end -end - -local function init_edge_for_remove(world: World, archetype: Archetype, edge: GraphEdge, id: number, to: Archetype) - archetype_init_edge(archetype, edge, id, to) - archetype_ensure_edge(world, archetype.node.remove, id) - if archetype ~= to then - local to_refs = to.node.refs - local prev_edge = to_refs.prev - - to_refs.prev = edge - edge.next = to_refs - edge.prev = prev_edge - - if prev_edge then - prev_edge.next = edge - end - end -end - -local function create_edge_for_add(world: World, node: Archetype, edge: GraphEdge, id: i53): Archetype - local to = find_archetype_with(world, node, id) - init_edge_for_add(world, node, edge, id, to) - return to -end - -local function create_edge_for_remove(world: World, node: Archetype, edge: GraphEdge, id: i53): Archetype - local to = find_archetype_without(world, node, id) - init_edge_for_remove(world, node, edge, id, to) - return to -end - -local function archetype_traverse_add(world: World, id: i53, from: Archetype?): Archetype - from = from or world.ROOT_ARCHETYPE - local edge = archetype_ensure_edge(world, from.node.add, id) - - local to = edge.to - if not to then - to = create_edge_for_add(world, from, edge, id) - end - - return to :: Archetype -end - -local function archetype_traverse_remove(world: World, id: i53, from: Archetype): Archetype - from = from or world.ROOT_ARCHETYPE - - local edge = archetype_ensure_edge(world, from.node.remove, id) - - local to = edge.to - if not to then - to = create_edge_for_remove(world, from, edge, id) - end - - return to :: Archetype -end - -local function invoke_hook(action, entity, data) - action(entity, data) -end - -local function world_add(world: World, entity: i53, id: i53): () - local entity_index = world.entity_index - local record = entity_index_try_get_fast(entity_index, entity) - if not record then - return - end - - local from = record.archetype - local to = archetype_traverse_add(world, id, from) - if from == to then - return - end - if from then - entity_move(entity_index, entity, record, to) - else - if #to.types > 0 then - new_entity(entity, record, to) - end - end - - local idr = world.componentIndex[id] - local on_add = idr.hooks.on_add - - if on_add then - on_add(entity) - end -end - -local function world_set(world: World, entity: i53, id: i53, data: unknown): () - local entity_index = world.entity_index - local record = entity_index_try_get_fast(entity_index, entity) - if not record then - return - end - - local from: Archetype = record.archetype - local to: Archetype = archetype_traverse_add(world, id, from) - local idr = world.componentIndex[id] - local flags = idr.flags - local is_tag = bit32.band(flags, ECS_ID_IS_TAG) ~= 0 - local idr_hooks = idr.hooks - - if from == to then - if is_tag then - return - end - -- If the archetypes are the same it can avoid moving the entity - -- and just set the data directly. - local tr = to.records[id] - local column = from.columns[tr.column] - column[record.row] = data - local on_set = idr_hooks.on_set - if on_set then - on_set(entity, data) - end - - return - end - - if from then - -- If there was a previous archetype, then the entity needs to move the archetype - entity_move(entity_index, entity, record, to) - else - if #to.types > 0 then - -- When there is no previous archetype it should create the archetype - new_entity(entity, record, to) - end - end - - local on_add = idr_hooks.on_add - if on_add then - on_add(entity) - end - - if is_tag then - return - end - - local tr = to.records[id] - local column = to.columns[tr.column] - - column[record.row] = data - - local on_set = idr_hooks.on_set - if on_set then - invoke_hook(on_set, entity, data) - end -end - -local function world_component(world: World): i53 - local componentId = (world.nextComponentId :: number) + 1 - if componentId > HI_COMPONENT_ID then - -- IDs are partitioned into ranges because component IDs are not nominal, - -- so it needs to error when IDs intersect into the entity range. - error("Too many components, consider using world:entity() instead to create components.") - end - world.nextComponentId = componentId - - return componentId -end - -local function world_remove(world: World, entity: i53, id: i53) - local entity_index = world.entity_index - local record = entity_index_try_get_fast(entity_index, entity) - if not record then - return - end - local from = record.archetype - - if not from then - return - end - local to = archetype_traverse_remove(world, id, from) - - if from and not (from == to) then - local idr = world.componentIndex[id] - local on_remove = idr.hooks.on_remove - if on_remove then - on_remove(entity) - end - - entity_move(entity_index, entity, record, to) - end -end - -local function archetype_fast_delete_last(columns: { Column }, column_count: number, types: { i53 }, entity: i53) - for i, column in columns do - if column ~= NULL_ARRAY then - column[column_count] = nil - end - end -end - -local function archetype_fast_delete(columns: { Column }, column_count: number, row, types, entity) - for i, column in columns do - if column ~= NULL_ARRAY then - column[row] = column[column_count] - column[column_count] = nil - end - end -end - -local function archetype_delete(world: World, archetype: Archetype, row: number, destruct: boolean?) - local entityIndex = world.entity_index - local columns = archetype.columns - local types = archetype.types - local entities = archetype.entities - local column_count = #entities - local last = #entities - local move = entities[last] - local delete = entities[row] - entities[row] = move - entities[last] = nil :: any - - if row ~= last then - -- TODO: should be "entity_index_sparse_get(entityIndex, move)" - local record_to_move = entity_index_try_get_any(entityIndex, move) - if record_to_move then - record_to_move.row = row - end - end - - -- TODO: if last == 0 then deactivate table - - for _, id in types do - local on_remove: (entity: i53) -> () = world_get_one_inline(world, id, EcsOnRemove) - if on_remove then - on_remove(delete) - end - end - - if row == last then - archetype_fast_delete_last(columns, column_count, types, delete) - else - archetype_fast_delete(columns, column_count, row, types, delete) - end -end - -local function world_clear(world: World, entity: i53) - --TODO: use sparse_get (stashed) - local record = entity_index_try_get(world.entity_index, entity) - if not record then - return - end - - local archetype = record.archetype - local row = record.row - - if archetype then - -- In the future should have a destruct mode for - -- deleting archetypes themselves. Maybe requires recycling - archetype_delete(world, archetype, row) - end - - record.archetype = nil :: any - record.row = nil :: any -end - -local function archetype_disconnect_edge(edge: GraphEdge) - local edge_next = edge.next - local edge_prev = edge.prev - if edge_next then - edge_next.prev = edge_prev - end - if edge_prev then - edge_prev.next = edge_next - end -end - -local function archetype_remove_edge(edges: Map, id: i53, edge: GraphEdge) - archetype_disconnect_edge(edge) - edges[id] = nil :: any -end - -local function archetype_clear_edges(archetype: Archetype) - local node: GraphNode = archetype.node - local add: GraphEdges = node.add - local remove: GraphEdges = node.remove - local node_refs: GraphEdge = node.refs - for id, edge in add do - archetype_disconnect_edge(edge) - add[id] = nil :: any - end - for id, edge in remove do - archetype_disconnect_edge(edge) - remove[id] = nil :: any - end - - local cur = node_refs.next - while cur do - local edge: GraphEdge = cur - local next_edge = edge.next - archetype_remove_edge(edge.from.node.add, edge.id, edge) - cur = next_edge - end - - cur = node_refs.prev - while cur do - local edge: GraphEdge = cur - local next_edge = edge.prev - archetype_remove_edge(edge.from.node.remove, edge.id, edge) - cur = next_edge - end - - node_refs.next = nil - node_refs.prev = nil -end - -local function archetype_destroy(world: World, archetype: Archetype) - if archetype == world.ROOT_ARCHETYPE then - return - end - - local component_index = world.componentIndex - archetype_clear_edges(archetype) - local archetype_id = archetype.id - world.archetypes[archetype_id] = nil :: any - world.archetypeIndex[archetype.type] = nil :: any - local records = archetype.records - - for id in records do - local idr = component_index[id] - idr.cache[archetype_id] = nil :: any - idr.size -= 1 - records[id] = nil :: any - if idr.size == 0 then - component_index[id] = nil :: any - end - end -end - -local function world_cleanup(world: World) - local archetypes = world.archetypes - - for _, archetype in archetypes do - if #archetype.entities == 0 then - archetype_destroy(world, archetype) - end - end - - local new_archetypes = table.create(#archetypes) :: { Archetype } - local new_archetype_map = {} - - for index, archetype in archetypes do - new_archetypes[index] = archetype - new_archetype_map[archetype.type] = archetype - end - - world.archetypes = new_archetypes - world.archetypeIndex = new_archetype_map -end - -local world_delete: (world: World, entity: i53, destruct: boolean?) -> () -do - function world_delete(world: World, entity: i53, destruct: boolean?) - local entity_index = world.entity_index - local record = entity_index_try_get(entity_index, entity) - if not record then - return - end - - local archetype = record.archetype - local row = record.row - - if archetype then - -- In the future should have a destruct mode for - -- deleting archetypes themselves. Maybe requires recycling - archetype_delete(world, archetype, row, destruct) - end - - local delete = entity - local component_index = world.componentIndex - local archetypes = world.archetypes - local tgt = ECS_PAIR(EcsWildcard, delete) - local idr_t = component_index[tgt] - local idr = component_index[delete] - - if idr then - local children = {} - for archetype_id in idr.cache do - local idr_archetype = archetypes[archetype_id] - - for i, child in idr_archetype.entities do - table.insert(children, child) - end - end - local flags = idr.flags - if bit32.band(flags, ECS_ID_DELETE) ~= 0 then - for _, child in children do - -- Cascade deletion to children - world_delete(world, child) - end - else - for _, child in children do - world_remove(world, child, delete) - end - end - end - - if idr_t then - for archetype_id in idr_t.cache do - local children = {} - local idr_t_archetype = archetypes[archetype_id] - - local idr_t_types = idr_t_archetype.types - - for _, child in idr_t_archetype.entities do - table.insert(children, child) - end - - for _, id in idr_t_types do - if not ECS_IS_PAIR(id) then - continue - end - local object = ecs_pair_second(world, id) - if object == delete then - local id_record = component_index[id] - local flags = id_record.flags - local flags_delete_mask: number = bit32.band(flags, ECS_ID_DELETE) - if flags_delete_mask ~= 0 then - for _, child in children do - -- Cascade deletions of it has Delete as component trait - world_delete(world, child, destruct) - end - break - else - for _, child in children do - world_remove(world, child, id) - end - end - end - end - - archetype_destroy(world, idr_t_archetype) - end - end - - local dense_array = entity_index.dense_array - local index_of_deleted_entity = record.dense - local index_of_last_alive_entity = entity_index.alive_count - entity_index.alive_count = index_of_last_alive_entity - 1 - - local last_alive_entity = dense_array[index_of_last_alive_entity] - local r_swap = entity_index_try_get_any(entity_index, last_alive_entity) :: Record - r_swap.dense = index_of_deleted_entity - record.archetype = nil :: any - record.row = nil :: any - record.dense = index_of_last_alive_entity - - dense_array[index_of_deleted_entity] = last_alive_entity - dense_array[index_of_last_alive_entity] = ECS_GENERATION_INC(entity) - end -end - -local function world_contains(world: World, entity): boolean - return entity_index_is_alive(world.entity_index, entity) -end - -local function NOOP() end - -local function ARM(query, ...) - return query -end - -local EMPTY_LIST = {} -local EMPTY_QUERY = { - __iter = function() - return NOOP - end, - iter = function() - return NOOP - end, - with = ARM, - without = ARM, - archetypes = function() - return EMPTY_LIST - end, -} - -setmetatable(EMPTY_QUERY, EMPTY_QUERY) - -local function query_iter_init(query): () -> (number, ...any) - local world_query_iter_next - - local compatible_archetypes = query.compatible_archetypes - local lastArchetype = 1 - local archetype = compatible_archetypes[1] - if not archetype then - return NOOP :: () -> (number, ...any) - end - local columns = archetype.columns - local entities = archetype.entities - local i = #entities - local records = archetype.records - - local ids = query.ids - local A, B, C, D, E, F, G, H, I = unpack(ids) - local a: Column, b: Column, c: Column, d: Column - local e: Column, f: Column, g: Column, h: Column - - if not B then - a = columns[records[A].column] - elseif not C then - a = columns[records[A].column] - b = columns[records[B].column] - elseif not D then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - elseif not E then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - elseif not F then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - e = columns[records[E].column] - elseif not G then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - e = columns[records[E].column] - f = columns[records[F].column] - elseif not H then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - e = columns[records[E].column] - f = columns[records[F].column] - g = columns[records[G].column] - elseif not I then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - e = columns[records[E].column] - f = columns[records[F].column] - g = columns[records[G].column] - h = columns[records[H].column] - end - - if not B then - function world_query_iter_next(): any - local entityId = entities[i] - while entityId == nil do - lastArchetype += 1 - archetype = compatible_archetypes[lastArchetype] - if not archetype then - return nil - end - - entities = archetype.entities - i = #entities - entityId = entities[i] - columns = archetype.columns - local records = archetype.records - a = columns[records[A].column] - end - - local row = i - i -= 1 - - return entityId, a[row] - end - elseif not C then - function world_query_iter_next(): any - local entityId = entities[i] - while entityId == nil do - lastArchetype += 1 - archetype = compatible_archetypes[lastArchetype] - if not archetype then - return nil - end - - entities = archetype.entities - i = #entities - entityId = entities[i] - columns = archetype.columns - local records = archetype.records - a = columns[records[A].column] - b = columns[records[B].column] - end - - local row = i - i -= 1 - - return entityId, a[row], b[row] - end - elseif not D then - function world_query_iter_next(): any - local entityId = entities[i] - while entityId == nil do - lastArchetype += 1 - archetype = compatible_archetypes[lastArchetype] - if not archetype then - return nil - end - - entities = archetype.entities - i = #entities - entityId = entities[i] - columns = archetype.columns - local records = archetype.records - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - end - - local row = i - i -= 1 - - return entityId, a[row], b[row], c[row] - end - elseif not E then - function world_query_iter_next(): any - local entityId = entities[i] - while entityId == nil do - lastArchetype += 1 - archetype = compatible_archetypes[lastArchetype] - if not archetype then - return nil - end - - entities = archetype.entities - i = #entities - entityId = entities[i] - columns = archetype.columns - local records = archetype.records - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - end - - local row = i - i -= 1 - - return entityId, a[row], b[row], c[row], d[row] - end - else - local queryOutput = {} - function world_query_iter_next(): any - local entityId = entities[i] - while entityId == nil do - lastArchetype += 1 - archetype = compatible_archetypes[lastArchetype] - if not archetype then - return nil - end - - entities = archetype.entities - i = #entities - entityId = entities[i] - columns = archetype.columns - local records = archetype.records - - if not F then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - e = columns[records[E].column] - elseif not G then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - e = columns[records[E].column] - f = columns[records[F].column] - elseif not H then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - e = columns[records[E].column] - f = columns[records[F].column] - g = columns[records[G].column] - elseif not I then - a = columns[records[A].column] - b = columns[records[B].column] - c = columns[records[C].column] - d = columns[records[D].column] - e = columns[records[E].column] - f = columns[records[F].column] - g = columns[records[G].column] - h = columns[records[H].column] - end - end - - local row = i - i -= 1 - - if not F then - return entityId, a[row], b[row], c[row], d[row], e[row] - elseif not G then - return entityId, a[row], b[row], c[row], d[row], e[row], f[row] - elseif not H then - return entityId, a[row], b[row], c[row], d[row], e[row], f[row], g[row] - elseif not I then - return entityId, a[row], b[row], c[row], d[row], e[row], f[row], g[row], h[row] - end - - local records = archetype.records - for j, id in ids do - queryOutput[j] = columns[records[id].column][row] - end - - return entityId, unpack(queryOutput) - end - end - - query.next = world_query_iter_next - return world_query_iter_next -end - -local function query_iter(query): () -> (number, ...any) - local query_next = query.next - if not query_next then - query_next = query_iter_init(query) - end - return query_next -end - -local function query_without(query: { compatible_archetypes: { Archetype } }, ...) - local compatible_archetypes = query.compatible_archetypes - local N = select("#", ...) - for i = #compatible_archetypes, 1, -1 do - local archetype = compatible_archetypes[i] - local records = archetype.records - local shouldRemove = false - - for j = 1, N do - local id = select(j, ...) - if records[id] then - shouldRemove = true - break - end - end - - if shouldRemove then - local last = #compatible_archetypes - if last ~= i then - compatible_archetypes[i] = compatible_archetypes[last] - end - compatible_archetypes[last] = nil :: any - end - end - - if #compatible_archetypes == 0 then - return EMPTY_QUERY - end - - return query :: any -end - -local function query_with(query: { compatible_archetypes: { Archetype } }, ...) - local compatible_archetypes = query.compatible_archetypes - local N = select("#", ...) - for i = #compatible_archetypes, 1, -1 do - local archetype = compatible_archetypes[i] - local records = archetype.records - local shouldRemove = false - - for j = 1, N do - local id = select(j, ...) - if not records[id] then - shouldRemove = true - break - end - end - - if shouldRemove then - local last = #compatible_archetypes - if last ~= i then - compatible_archetypes[i] = compatible_archetypes[last] - end - compatible_archetypes[last] = nil :: any - end - end - if #compatible_archetypes == 0 then - return EMPTY_QUERY - end - return query :: any -end - --- Meant for directly iterating over archetypes to minimize --- function call overhead. Should not be used unless iterating over --- hundreds of thousands of entities in bulk. -local function query_archetypes(query) - return query.compatible_archetypes -end - -local Query = {} -Query.__index = Query -Query.__iter = query_iter -Query.iter = query_iter_init -Query.without = query_without -Query.with = query_with -Query.archetypes = query_archetypes - -local function world_query(world: World, ...) - local compatible_archetypes = {} - local length = 0 - - local ids = { ... } - - local archetypes = world.archetypes - - local idr: IdRecord? - local componentIndex = world.componentIndex - - for _, id in ids do - local map = componentIndex[id] - if not map then - return EMPTY_QUERY - end - - if idr == nil or map.size < idr.size then - idr = map - end - end - - if not idr then - return EMPTY_QUERY - end - - for archetype_id in idr.cache do - local compatibleArchetype = archetypes[archetype_id] - if #compatibleArchetype.entities == 0 then - continue - end - local records = compatibleArchetype.records - - local skip = false - - for i, id in ids do - local tr = records[id] - if not tr then - skip = true - break - end - end - - if skip then - continue - end - - length += 1 - compatible_archetypes[length] = compatibleArchetype - end - - if length == 0 then - return EMPTY_QUERY - end - - local q = setmetatable({ - compatible_archetypes = compatible_archetypes, - ids = ids, - }, Query) :: any - - return q -end - -local World = {} -World.__index = World - -World.entity = world_entity -World.query = world_query -World.remove = world_remove -World.clear = world_clear -World.delete = world_delete -World.component = world_component -World.add = world_add -World.set = world_set -World.get = world_get -World.has = world_has -World.target = world_target -World.parent = world_parent -World.contains = world_contains -World.cleanup = world_cleanup - -if _G.__JECS_DEBUG then - -- taken from https://github.com/centau/ecr/blob/main/src/ecr.luau - -- error but stack trace always starts at first callsite outside of this file - local function throw(msg: string) - local s = 1 - repeat - s += 1 - until debug.info(s, "s") ~= debug.info(1, "s") - if warn then - error(msg, s) - else - print(`[jecs] error: {msg}\n`) - end - end - - local function ASSERT(v: T, msg: string) - if v then - return - end - throw(msg) - end - - local function get_name(world, id): string - local name: string | nil - if ECS_IS_PAIR(id) then - name = `pair({get_name(world, ECS_ENTITY_T_HI(id))}, {get_name(world, ECS_ENTITY_T_LO(id))})` - else - local _1 = world_get_one_inline(world, id, EcsName) - if _1 then - name = `${_1}` - end - end - if name then - return name - else - return `${id}` - end - end - - local function ID_IS_TAG(world: World, id) - if ECS_IS_PAIR(id) then - id = ecs_pair_first(world, id) - end - return not world_has_one_inline(world, id, EcsComponent) - end - - World.query = function(world: World, ...) - ASSERT((...), "Requires at least a single component") - return world_query(world, ...) - end - - World.set = function(world: World, entity: i53, id: i53, value: any): () - local is_tag = ID_IS_TAG(world, id) - if is_tag and value == nil then - local _1 = get_name(world, entity) - local _2 = get_name(world, id) - local why = "cannot set component value to nil" - throw(why) - return - elseif value ~= nil and is_tag then - local _1 = get_name(world, entity) - local _2 = get_name(world, id) - local why = `cannot set a component value because {_2} is a tag` - why ..= `\n[jecs] note: consider using "world:add({_1}, {_2})" instead` - throw(why) - return - end - - world_set(world, entity, id, value) - end - - World.add = function(world: World, entity: i53, id: i53, value: nil) - if value ~= nil then - local _1 = get_name(world, entity) - local _2 = get_name(world, id) - throw("You provided a value when none was expected. " .. `Did you mean to use "world:add({_1}, {_2})"`) - end - - world_add(world, entity, id) - end - - World.get = function(world: World, entity: i53, ...) - local length = select("#", ...) - ASSERT(length < 5, "world:get does not support more than 4 components") - local _1 - for i = 1, length do - local id = select(i, ...) - local id_is_tag = not world_has(world, id, EcsComponent) - if id_is_tag then - local name = get_name(world, id) - if not _1 then - _1 = get_name(world, entity) - end - throw( - `cannot get (#{i}) component {name} value because it is a tag.` - .. `\n[jecs] note: If this was intentional, use "world:has({_1}, {name}) instead"` - ) - end - end - - return world_get(world, entity, ...) - end -end - -function World.new() - local entity_index: EntityIndex = { - dense_array = {} :: { [i24]: i53 }, - sparse_array = {} :: { [i53]: Record }, - alive_count = 0, - max_id = 0, - } - local self = setmetatable({ - archetypeIndex = {} :: { [string]: Archetype }, - archetypes = {} :: Archetypes, - componentIndex = {} :: ComponentIndex, - entity_index = entity_index, - nextArchetypeId = 0 :: number, - nextComponentId = 0 :: number, - nextEntityId = 0 :: number, - ROOT_ARCHETYPE = (nil :: any) :: Archetype, - }, World) :: any - - self.ROOT_ARCHETYPE = archetype_create(self, {}, "") - - for i = 1, HI_COMPONENT_ID do - local e = entity_index_new_id(entity_index) - world_add(self, e, EcsComponent) - end - - for i = HI_COMPONENT_ID + 1, EcsRest do - -- Initialize built-in components - entity_index_new_id(entity_index) - end - - world_add(self, EcsName, EcsComponent) - world_add(self, EcsOnSet, EcsComponent) - world_add(self, EcsOnAdd, EcsComponent) - world_add(self, EcsOnRemove, EcsComponent) - world_add(self, EcsWildcard, EcsComponent) - world_add(self, EcsRest, EcsComponent) - - world_set(self, EcsOnAdd, EcsName, "jecs.OnAdd") - world_set(self, EcsOnRemove, EcsName, "jecs.OnRemove") - world_set(self, EcsOnSet, EcsName, "jecs.OnSet") - world_set(self, EcsWildcard, EcsName, "jecs.Wildcard") - world_set(self, EcsChildOf, EcsName, "jecs.ChildOf") - world_set(self, EcsComponent, EcsName, "jecs.Component") - world_set(self, EcsOnDelete, EcsName, "jecs.OnDelete") - world_set(self, EcsOnDeleteTarget, EcsName, "jecs.OnDeleteTarget") - world_set(self, EcsDelete, EcsName, "jecs.Delete") - world_set(self, EcsRemove, EcsName, "jecs.Remove") - world_set(self, EcsName, EcsName, "jecs.Name") - world_set(self, EcsRest, EcsRest, "jecs.Rest") - - world_add(self, EcsChildOf, ECS_PAIR(EcsOnDeleteTarget, EcsDelete)) - - return self -end - -export type Id = Entity | Pair, Entity> - -export type Pair = number & { - __relation: First, -} - --- type function _Pair(first, second) --- local thing = first:components()[2] - --- if thing:readproperty(types.singleton("__T")):is("nil") then --- return second --- else --- return first --- end --- end - --- type TestPair = _Pair, Entity> - -type Item = (self: Query) -> (Entity, T...) - -export type Entity = number & { __T: T } - -type Iter = (query: Query) -> () -> (Entity, T...) - -type Query = typeof(setmetatable({}, { - __iter = (nil :: any) :: Iter, -})) & { - iter: Iter, - with: (self: Query, ...i53) -> Query, - without: (self: Query, ...i53) -> Query, - archetypes: (self: Query) -> { Archetype }, -} - -export type World = { - archetypeIndex: { [string]: Archetype }, - archetypes: Archetypes, - componentIndex: ComponentIndex, - entity_index: EntityIndex, - ROOT_ARCHETYPE: Archetype, - - nextComponentId: number, - nextEntityId: number, - nextArchetypeId: number, -} & { - --- Creates a new entity - entity: (self: World) -> Entity, - --- Creates a new entity located in the first 256 ids. - --- These should be used for static components for fast access. - component: (self: World) -> Entity, - --- Gets the target of an relationship. For example, when a user calls - --- `world:target(id, ChildOf(parent), 0)`, you will obtain the parent entity. - target: (self: World, id: Entity, relation: Entity, index: number?) -> Entity?, - --- Deletes an entity and all it's related components and relationships. - delete: (self: World, id: Entity) -> (), - - --- Adds a component to the entity with no value - add: (self: World, id: Entity, component: Id) -> (), - --- Assigns a value to a component on the given entity - set: (self: World, id: Entity, component: Id, data: T) -> (), - - cleanup: (self: World) -> (), - -- Clears an entity from the world - clear: (self: World, id: Entity) -> (), - --- Removes a component from the given entity - remove: (self: World, id: Entity, component: Id) -> (), - --- Retrieves the value of up to 4 components. These values may be nil. - get: ((self: World, id: any, Id) -> A?) - & ((self: World, id: Entity, Id, Id) -> (A?, B?)) - & ((self: World, id: Entity, Id, Id, Id) -> (A?, B?, C?)) - & (self: World, id: Entity, Id, Id, Id, Id) -> (A?, B?, C?, D?), - - --- Returns whether the entity has the ID. - has: (self: World, entity: Entity, ...Id) -> boolean, - - --- Get parent (target of ChildOf relationship) for entity. If there is no ChildOf relationship pair, it will return nil. - parent: (self: World, entity: Entity) -> Entity, - - --- Checks if the world contains the given entity - contains: (self: World, entity: Entity) -> boolean, - - --- Searches the world for entities that match a given query - query: ((self: World, Id) -> Query) - & ((self: World, Id, Id) -> Query) - & ((self: World, Id, Id, Id) -> Query) - & ((self: World, Id, Id, Id, Id) -> Query) - & ((self: World, Id, Id, Id, Id, Id) -> Query) - & (( - self: World, - Id, - Id, - Id, - Id, - Id, - Id - ) -> Query) - & (( - self: World, - Id, - Id, - Id, - Id, - Id, - Id, - Id - ) -> Query) - & (( - self: World, - Id, - Id, - Id, - Id, - Id, - Id, - Id, - Id, - ...Id - ) -> Query), -} - -return { - World = World :: { new: () -> World }, - - OnAdd = EcsOnAdd :: Entity<(entity: Entity) -> ()>, - OnRemove = EcsOnRemove :: Entity<(entity: Entity) -> ()>, - OnSet = EcsOnSet :: Entity<(entity: Entity, data: any) -> ()>, - ChildOf = EcsChildOf :: Entity, - Component = EcsComponent :: Entity, - Wildcard = EcsWildcard :: Entity, - w = EcsWildcard :: Entity, - OnDelete = EcsOnDelete :: Entity, - OnDeleteTarget = EcsOnDeleteTarget :: Entity, - Delete = EcsDelete :: Entity, - Remove = EcsRemove :: Entity, - Name = EcsName :: Entity, - Rest = EcsRest :: Entity, - - pair = ECS_PAIR :: (first: P, second: O) -> Pair, - - -- Inwards facing API for testing - ECS_ID = ECS_ENTITY_T_LO, - ECS_GENERATION_INC = ECS_GENERATION_INC, - ECS_GENERATION = ECS_GENERATION, - ECS_ID_IS_WILDCARD = ECS_ID_IS_WILDCARD, - - IS_PAIR = ECS_IS_PAIR, - pair_first = ecs_pair_first, - pair_second = ecs_pair_second, - entity_index_get_alive = entity_index_get_alive, - - archetype_append_to_records = archetype_append_to_records, - id_record_ensure = id_record_ensure, - archetype_create = archetype_create, - archetype_ensure = archetype_ensure, - find_insert = find_insert, - find_archetype_with = find_archetype_with, - find_archetype_without = find_archetype_without, - archetype_init_edge = archetype_init_edge, - archetype_ensure_edge = archetype_ensure_edge, - init_edge_for_add = init_edge_for_add, - init_edge_for_remove = init_edge_for_remove, - create_edge_for_add = create_edge_for_add, - create_edge_for_remove = create_edge_for_remove, - archetype_traverse_add = archetype_traverse_add, - archetype_traverse_remove = archetype_traverse_remove, - - entity_index_try_get = entity_index_try_get, - entity_index_try_get_any = entity_index_try_get_any, - entity_index_is_alive = entity_index_is_alive, - entity_index_new_id = entity_index_new_id, -} +404: Not Found \ No newline at end of file diff --git a/pesde.toml b/pesde.toml index b9a5002..c891041 100644 --- a/pesde.toml +++ b/pesde.toml @@ -10,7 +10,7 @@ includes = [ license = "MIT" name = "mark_marks/jecs_pesde" repository = "https://git.devmarked.win/marked/jecs-pesde" -version = "0.4.0" +version = "0.5.1" [indices] default = "https://github.com/daimond113/pesde-index"