jecs-nightly/jecs/CHANGELOG.md

10 KiB

Jecs Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Unreleased

  • [world]:
    • Changed world:clear to also look through the component record for the cleared ID
      • Removes the cleared ID from every entity that has it
    • Changed entity ID layouts by putting the index in the lower bits, which should make every world function 1-5 nanoseconds faster
    • Fixed world:delete not removing every pair with an unalive target
      • Specifically happened when you had at least two pairs of different relations with multiple targets each
  • [hooks]:
    • Replaced OnSet with OnChange
      • The former was used to detect emplace/move actions. Now the behaviour for OnChange is that it will run only when the value has changed
    • Changed OnAdd to specifically run after the data has been set for non-zero-sized components. Also returns the value that the component was set to
      • This should allow a more lenient window for modifying data
    • Changed OnRemove to lazily lookup which archetype the entity will move to
      • Can now have interior structural changes within OnRemove hooks
    • Optimized world:has for both single component and multiple component presence.
      • This comes at the cost that it cannot check the component presence for more than 4 components at a time. If this is important, consider calling to this function multiple times.

[0.5.0] - 2024-12-26

  • [world]:
    • Fixed world:target not giving adjacent pairs
    • Added world:each to find entities with a specific Tag
    • Added world:children to find children of entity
  • [query]:
    • Added query:cached
      • Adds query cache that updates itself when an archetype matching the query gets created or deleted.
  • [luau]:
    • Changed how entities' types are inferred with user-defined type functions
    • Changed Pair<First, Second> to return Second if First is a Tag; otherwise, returns First.

[0.4.0] - 2024-11-17

  • [world]:
    • Added recycling to world:entity
      • If you see much larger entity ids, that is because its generation has been incremented
  • [query]:
    • Removed query:drain
      • The default behaviour is simply to drain the iterator
    • Removed query:next
      • Just call the iterator function returned by query:iter directly if you want to get the next results
    • Removed query:replace
  • [luau]:
    • Fixed query:archetypes not taking self
    • Changed so that the jecs.Pair type now returns the first element's type so you won't need to typecast anymore.

[0.3.2] - 2024-10-01

  • [world]:
    • Changed world:cleanup to traverse a header type for graph edges. (Edit)
    • Fixed a regression that occurred when you call world:set following a world:remove using the same component
    • Remove explicit error in JECS_DEBUG for world:target when not applying an index parameter
  • [typescript] :
    • Fixed world.set with NoInfer

[0.3.1] - 2024-10-01

  • [world]:
    • Added an index parameter to world:target
    • Added a way to change the components limit via _G.JECS_HI_COMPONENT_ID
      • Set it to whatever number you want but try to make it as close to the number of components you will use as possible
      • Make sure to set this before importing jecs or else it will not work
    • Added debug mode, enable via setting _G.JECS_DEBUG to true
      • Make sure to set this before importing jecs or else it will not work
    • Added world:cleanup which is called to cleanup empty archetypes manually
    • Changed world:delete to delete archetypes that are dependent on the passed entity
    • Changed world:delete to delete entity's children before the entity to prevent cycles
  • [query]:
    • Fixed the iterator to not drain by default
  • [typescript]
    • Fixed entry point of the package.json file to be src rather than src/init
    • Fixed query.next returning a query object whereas it would be expected to return a tuple containing the entity and the corresponding component values
    • Exported query.archetypes
    • Changed pair to return a number instead of an entity
      • Preventing direct usage of a pair as an entity while still allowing it to be used as a component
    • Exported built-in components ChildOf and Name
    • Exported world.parent

[0.2.10] - 2024-09-07

  • [world]:
    • Improved performance for hooks
    • Changed world:set to be idempotent when setting tags
  • [traits]:
    • Added cleanup condition jecs.OnDelete for when the entity or component is deleted
    • Added cleanup action jecs.Remove which removes instances of the specified (component) id from all entities
      • This is the default cleanup action
    • Added component trait jecs.Tag which allows for zero-cost components used as tags
      • Setting data to a component with this trait will do nothing
  • [luau]:
    • Exported world:contains()
    • Exported query:drain()
    • Exported Query
    • Improved types for the hook OnAdd, OnSet, OnRemove
    • Changed functions to accept any ID including pairs in type parameters
      • Applies to world:add(), world:set(), world:remove(), world:get(), world:has() and world:query()
      • New exported type Id<T = nil> = Entity<T> | Pair
    • Changed world:contains() to return a boolean instead of an entity which may or may not exist
    • Fixed world:has() to take the correct parameters

0.2.2 - 2024-07-07

Added

  • Added query:replace(function(...T) return ...U end) for replacing components in place
    • Method is fast pathed to replace the data to the components for each corresponding entity

Changed

  • Iterator now goes backwards instead to prevent common cases of iterator invalidation

0.2.1 - 2024-07-06

Added

  • Added jecs.Component built-in component which will be added to ids created with world:component().
    • Used to find every component id with `query(jecs.Component)

0.2.0 - 2024-07-03

Added

  • Added world:parent(entity) and jecs.ChildOf respectively as first class citizen for building parent-child relationships.
    • Give a parent to an entity with world:add($source, pair(ChildOf, $target))
    • Use world:parent(entity) to find the target of the relationship
  • Added user-facing Luau types

Changed

  • Improved iteration speeds 20-40% by manually indexing rather than using next() 😱

0.1.1 - 2024-05-19

Added

  • Added world:clear(entity) for removing the components to the corresponding entity
  • Added Typescript Types

0.1.0 - 2024-05-13

Changed

  • Optimized iterator

0.1.0-rc.6 - 2024-05-13

Added

  • Added a jecs.Wildcard term
    • it lets you query any partially matched pairs

0.1.0-rc.5 - 2024-05-10

Added

  • Added Entity relationships for creating logical connections between entities
  • Added world:__iter method which allows for iteration over the whole world to get every entity
    • used for reconciling whole worlds such as via replication, saving/loading, etc
  • Added world:add(entity, component) which adds a component to the entity
    • it is an idempotent function, so calling it twice and in any order should be fine

Fixed

  • Fixed component overriding when in disorder
    • Previously setting the components in different order results in it overriding component data because it incorrectly mapped the index of the column. So it took the index from the source archetype rather than the destination archetype

[0.0.0-prototype.rc.3] - 2024-05-01

Added

  • Added observers
  • Added an arm to query query:without() for chaining invariants.

Changed

  • Separates ranges for components and entity IDs.

    • IDs created with world:component() will promote array lookups rather than map lookups in the component_index which is a significant boost
  • No longer caches the column pointers directly and instead the column indices which stay persistent even when data is reallocated during swap-removals

    • This was an issue with the iterator being invalidated when you move an entity to a different archetype.

Fixedhttps://github.com/Ukendio/jecs/releases/tag/v0.0.0-prototype.rc.3

  • Fixed a bug where changing an existing component would be slow because it was always appending changing the row of the entity record
    • The fix dramatically improves times where it is basically down to just the speed of setting a field in a table

0.0.0-prototype.rc.2 - 2024-04-26

Changed

  • Optimized the creation of the query

    • It will now finds the smallest archetype map to iterate over
  • Optimized the query iterator

    • It will now populates iterator with columns for faster indexing
  • Renamed the insertion method from world:add to world:set to better reflect what it does.

0.0.0-prototype.rc.2 - 2024-04-23

  • Initial release