An automatically synced minimal copy of the [jecs](https://github.com/Ukendio/jecs) repo published to pesde.

[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg?style=for-the-badge)](LICENSE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs) Just a stupidly fast Entity Component System * [Entity Relationships](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c) as first class citizens * Iterate 800,000 entities at 60 frames per second * Type-safe [Luau](https://luau-lang.org/) API * Zero-dependency package * Optimized for column-major operations * Cache friendly [archetype/SoA](https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9) storage * Rigorously [unit tested](https://github.com/Ukendio/jecs/actions/workflows/ci.yaml) for stability ### Example ```lua local world = jecs.World.new() local pair = jecs.pair -- These components and functions are actually already builtin -- but have been illustrated for demonstration purposes local ChildOf = world:component() local Name = world:component() local function parent(entity) return world:target(entity, ChildOf) end local function getName(entity) return world:get(entity, Name) end local alice = world:entity() world:set(alice, Name, "alice") local bob = world:entity() world:add(bob, pair(ChildOf, alice)) world:set(bob, Name, "bob") local sara = world:entity() world:add(sara, pair(ChildOf, alice)) world:set(sara, Name, "sara") print(getName(parent(sara))) for e in world:query(pair(ChildOf, alice)) do print(getName(e), "is the child of alice") end -- Output -- "alice" -- bob is the child of alice -- sara is the child of alice ``` 21,000 entities 125 archetypes 4 random components queried. ![Queries](image-3.png) Can be found under /benches/visual/query.luau Inserting 8 components to an entity and updating them over 50 times. ![Insertions](image-4.png) Can be found under /benches/visual/insertions.luau