Sync to upstream Jecs 0.4.0-rc.0 #1
4 changed files with 453 additions and 451 deletions
2
.luaurc
2
.luaurc
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@ -2,7 +2,7 @@
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"aliases": {
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"jecs": "src",
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"testkit": "testkit",
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"mirror": "mirror",
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"mirror": "mirror"
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},
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"languageMode": "strict"
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}
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26
README.md
26
README.md
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@ -1,24 +1,22 @@
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An unofficial pesde package for [jecs](https://github.com/ukendio/jecs).
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An automatically synced minimal copy of the [jecs](https://github.com/Ukendio/jecs) repo published to pesde.
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<p align="center">
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<img src="jecs_darkmode.svg#gh-dark-mode-only" width=50%/>
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<img src="jecs_lightmode.svg#gh-light-mode-only" width=50%/>
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<img src="image-5.png" width=35%/>
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</p>
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[![License: Apache 2.0](https://img.shields.io/badge/License-Apache-blue.svg?style=for-the-badge)](LICENSE-APACHE)
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[![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs)
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[![License: MIT](https://img.shields.io/badge/License-MIT-blue.svg?style=for-the-badge)](LICENSE) [![Wally](https://img.shields.io/github/v/tag/ukendio/jecs?&style=for-the-badge)](https://wally.run/package/ukendio/jecs)
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jecs is Just a stupidly fast Entity Component System
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Just a stupidly fast Entity Component System
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- Entity Relationships as first class citizens
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- Iterate 800,000 entities at 60 frames per second
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- Type-safe [Luau](https://luau-lang.org/) API
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- Zero-dependency package
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- Optimized for column-major operations
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- Cache friendly archetype/SoA storage
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- Unit tested for stability
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* [Entity Relationships](https://ajmmertens.medium.com/building-games-in-ecs-with-entity-relationships-657275ba2c6c) as first class citizens
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* Iterate 800,000 entities at 60 frames per second
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* Type-safe [Luau](https://luau-lang.org/) API
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* Zero-dependency package
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* Optimized for column-major operations
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* Cache friendly [archetype/SoA](https://ajmmertens.medium.com/building-an-ecs-2-archetypes-and-vectorization-fe21690805f9) storage
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* Rigorously [unit tested](https://github.com/Ukendio/jecs/actions/workflows/ci.yaml) for stability
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### Example
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@ -26,6 +24,8 @@ jecs is Just a stupidly fast Entity Component System
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local world = jecs.World.new()
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local pair = jecs.pair
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-- These components and functions are actually already builtin
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-- but have been illustrated for demonstration purposes
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local ChildOf = world:component()
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local Name = world:component()
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@ -10,7 +10,7 @@ includes = [
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license = "MIT"
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name = "mark_marks/jecs_pesde"
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repository = "https://git.devmarked.win/marked/jecs-pesde"
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version = "0.3.2"
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version = "0.4.0-rc.0"
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[indices]
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default = "https://github.com/daimond113/pesde-index"
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