jecs-pesde/init.luau

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--!optimize 2
--!native
--!strict
--draft 4
type i53 = number
type i24 = number
type Ty = { i53 }
type ArchetypeId = number
type Column = { any }
type Map<K, V> = { [K]: V }
type GraphEdge = {
from: Archetype,
to: Archetype?,
prev: GraphEdge?,
next: GraphEdge?,
id: number,
}
type GraphEdges = Map<i53, GraphEdge>
type GraphNode = {
add: GraphEdges,
remove: GraphEdges,
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refs: GraphEdge,
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}
export type Archetype = {
id: number,
node: GraphNode,
types: Ty,
type: string,
entities: { number },
columns: { Column },
records: { ArchetypeRecord },
}
type Record = {
archetype: Archetype,
row: number,
dense: i24,
}
type ArchetypeRecord = {
count: number,
column: number,
}
type IdRecord = {
cache: { ArchetypeRecord },
flags: number,
size: number,
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hooks: {
on_add: ((entity: i53) -> ())?,
on_set: ((entity: i53, data: any) -> ())?,
on_remove: ((entity: i53) -> ())?,
},
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}
type ComponentIndex = Map<i53, IdRecord>
type Archetypes = { [ArchetypeId]: Archetype }
type ArchetypeDiff = {
added: Ty,
removed: Ty,
}
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type EntityIndex = {
dense_array: Map<i24, i53>,
sparse_array: Map<i53, Record>,
alive_count: number,
max_id: number,
}
local HI_COMPONENT_ID = _G.__JECS_HI_COMPONENT_ID or 256
-- stylua: ignore start
local EcsOnAdd = HI_COMPONENT_ID + 1
local EcsOnRemove = HI_COMPONENT_ID + 2
local EcsOnSet = HI_COMPONENT_ID + 3
local EcsWildcard = HI_COMPONENT_ID + 4
local EcsChildOf = HI_COMPONENT_ID + 5
local EcsComponent = HI_COMPONENT_ID + 6
local EcsOnDelete = HI_COMPONENT_ID + 7
local EcsOnDeleteTarget = HI_COMPONENT_ID + 8
local EcsDelete = HI_COMPONENT_ID + 9
local EcsRemove = HI_COMPONENT_ID + 10
local EcsName = HI_COMPONENT_ID + 11
local EcsRest = HI_COMPONENT_ID + 12
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local ECS_PAIR_FLAG = 0x8
local ECS_ID_FLAGS_MASK = 0x10
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local ECS_ENTITY_MASK = bit32.lshift(1, 24)
local ECS_GENERATION_MASK = bit32.lshift(1, 16)
local ECS_ID_DELETE = 0b0000_0001
local ECS_ID_IS_TAG = 0b0000_0010
local ECS_ID_HAS_ON_ADD = 0b0000_0100
local ECS_ID_HAS_ON_SET = 0b0000_1000
local ECS_ID_HAS_ON_REMOVE = 0b0001_0000
local ECS_ID_MASK = 0b0000_0000
-- stylua: ignore end
local NULL_ARRAY = table.freeze({}) :: Column
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local function FLAGS_ADD(is_pair: boolean): number
local flags = 0x0
if is_pair then
flags = bit32.bor(flags, ECS_PAIR_FLAG) -- HIGHEST bit in the ID.
end
if false then
flags = bit32.bor(flags, 0x4) -- Set the second flag to true
end
if false then
flags = bit32.bor(flags, 0x2) -- Set the third flag to true
end
if false then
flags = bit32.bor(flags, 0x1) -- LAST BIT in the ID.
end
return flags
end
local function ECS_COMBINE(source: number, target: number): i53
return (source * 268435456) + (target * ECS_ID_FLAGS_MASK)
end
local function ECS_IS_PAIR(e: number): boolean
return if e > ECS_ENTITY_MASK then (e % ECS_ID_FLAGS_MASK) // ECS_PAIR_FLAG ~= 0 else false
end
-- HIGH 24 bits LOW 24 bits
local function ECS_GENERATION(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_GENERATION_MASK else 0
end
local function ECS_GENERATION_INC(e: i53)
if e > ECS_ENTITY_MASK then
local flags = e // ECS_ID_FLAGS_MASK
local id = flags // ECS_ENTITY_MASK
local generation = flags % ECS_GENERATION_MASK
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local next_gen = generation + 1
if next_gen > ECS_GENERATION_MASK then
return id
end
return ECS_COMBINE(id, next_gen)
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end
return ECS_COMBINE(e, 1)
end
-- FIRST gets the high ID
local function ECS_ENTITY_T_HI(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) % ECS_ENTITY_MASK else e
end
-- SECOND
local function ECS_ENTITY_T_LO(e: i53): i24
return if e > ECS_ENTITY_MASK then (e // ECS_ID_FLAGS_MASK) // ECS_ENTITY_MASK else e
end
local function _STRIP_GENERATION(e: i53): i24
return ECS_ENTITY_T_LO(e)
end
local function ECS_PAIR(pred: i53, obj: i53): i53
return ECS_COMBINE(ECS_ENTITY_T_LO(obj), ECS_ENTITY_T_LO(pred)) + FLAGS_ADD(--[[isPair]] true) :: i53
end
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local function entity_index_try_get_any(entity_index: EntityIndex, entity: number): Record?
local r = entity_index.sparse_array[ECS_ENTITY_T_LO(entity)]
if not r then
return nil
end
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if not r or r.dense == 0 then
return nil
end
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return r
end
local function entity_index_try_get(entity_index: EntityIndex, entity: number): Record?
local r = entity_index_try_get_any(entity_index, entity)
if r then
local r_dense = r.dense
if r_dense > entity_index.alive_count then
return nil
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end
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if entity_index.dense_array[r_dense] ~= entity then
return nil
end
end
return r
end
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local function entity_index_try_get_fast(entity_index: EntityIndex, entity: number): Record?
local r = entity_index.sparse_array[ECS_ENTITY_T_LO(entity)]
if r then
if entity_index.dense_array[r.dense] ~= entity then
return nil
end
end
return r
end
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local function entity_index_get_alive(index: EntityIndex, e: i24): i53
local r = entity_index_try_get_any(index, e)
if r then
return index.dense_array[r.dense]
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end
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return 0
end
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local function entity_index_is_alive(entity_index: EntityIndex, entity: number)
return entity_index_try_get(entity_index, entity) ~= nil
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end
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local function entity_index_new_id(entity_index: EntityIndex, data): i53
local dense_array = entity_index.dense_array
local alive_count = entity_index.alive_count
if alive_count ~= #dense_array then
alive_count += 1
entity_index.alive_count = alive_count
local id = dense_array[alive_count]
return id
end
local id = entity_index.max_id + 1
entity_index.max_id = id
alive_count += 1
entity_index.alive_count = alive_count
dense_array[alive_count] = id
entity_index.sparse_array[id] = { dense = alive_count } :: Record
return id
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end
-- ECS_PAIR_FIRST, gets the relationship target / obj / HIGH bits
local function ecs_pair_first(world, e)
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return entity_index_get_alive(world.entity_index, ECS_ENTITY_T_HI(e))
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end
-- ECS_PAIR_SECOND gets the relationship / pred / LOW bits
local function ecs_pair_second(world, e)
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return entity_index_get_alive(world.entity_index, ECS_ENTITY_T_LO(e))
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end
local function archetype_move(entity_index: EntityIndex, to: Archetype, dst_row: i24, from: Archetype, src_row: i24)
local src_columns = from.columns
local dst_columns = to.columns
local dst_entities = to.entities
local src_entities = from.entities
local last = #src_entities
local types = from.types
local records = to.records
for i, column in src_columns do
if column == NULL_ARRAY then
continue
end
-- Retrieves the new column index from the source archetype's record from each component
-- We have to do this because the columns are tightly packed and indexes may not correspond to each other.
local tr = records[types[i]]
-- Sometimes target column may not exist, e.g. when you remove a component.
if tr then
dst_columns[tr.column][dst_row] = column[src_row]
end
-- If the entity is the last row in the archetype then swapping it would be meaningless.
if src_row ~= last then
-- Swap rempves columns to ensure there are no holes in the archetype.
column[src_row] = column[last]
end
column[last] = nil
end
local moved = #src_entities
-- Move the entity from the source to the destination archetype.
-- Because we have swapped columns we now have to update the records
-- corresponding to the entities' rows that were swapped.
local e1 = src_entities[src_row]
local e2 = src_entities[moved]
if src_row ~= moved then
src_entities[src_row] = e2
end
src_entities[moved] = nil :: any
dst_entities[dst_row] = e1
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local sparse_array = entity_index.sparse_array
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local record1 = sparse_array[ECS_ENTITY_T_LO(e1)]
local record2 = sparse_array[ECS_ENTITY_T_LO(e2)]
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record1.row = dst_row
record2.row = src_row
end
local function archetype_append(entity: number, archetype: Archetype): number
local entities = archetype.entities
local length = #entities + 1
entities[length] = entity
return length
end
local function new_entity(entityId: i53, record: Record, archetype: Archetype): Record
local row = archetype_append(entityId, archetype)
record.archetype = archetype
record.row = row
return record
end
local function entity_move(entity_index: EntityIndex, entityId: i53, record: Record, to: Archetype)
local sourceRow = record.row
local from = record.archetype
local dst_row = archetype_append(entityId, to)
archetype_move(entity_index, to, dst_row, from, sourceRow)
record.archetype = to
record.row = dst_row
end
local function hash(arr: { number }): string
return table.concat(arr, "_")
end
local world_get: (world: World, entityId: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?) -> ...any
do
-- Keeping the function as small as possible to enable inlining
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local records: { ArchetypeRecord }
local columns: { { any } }
local row: number
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local function fetch(id): any
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local tr = records[id]
if not tr then
return nil
end
return columns[tr.column][row]
end
function world_get(world: World, entity: i53, a: i53, b: i53?, c: i53?, d: i53?, e: i53?): ...any
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local record = entity_index_try_get_fast(world.entity_index, entity)
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if not record then
return nil
end
local archetype = record.archetype
if not archetype then
return nil
end
records = archetype.records
columns = archetype.columns
row = record.row
local va = fetch(a)
if not b then
return va
elseif not c then
return va, fetch(b)
elseif not d then
return va, fetch(b), fetch(c)
elseif not e then
return va, fetch(b), fetch(c), fetch(d)
else
error("args exceeded")
end
end
end
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local function world_get_one_inline(world: World, entity: i53, id: i53): any
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local record = entity_index_try_get_fast(world.entity_index, entity)
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if not record then
return nil
end
local archetype = record.archetype
if not archetype then
return nil
end
local tr = archetype.records[id]
if not tr then
return nil
end
return archetype.columns[tr.column][record.row]
end
local function world_has_one_inline(world: World, entity: number, id: i53): boolean
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local record = entity_index_try_get_fast(world.entity_index, entity)
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if not record then
return false
end
local archetype = record.archetype
if not archetype then
return false
end
local records = archetype.records
return records[id] ~= nil
end
local function world_has(world: World, entity: number, ...: i53): boolean
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local record = entity_index_try_get_fast(world.entity_index, entity)
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if not record then
return false
end
local archetype = record.archetype
if not archetype then
return false
end
local records = archetype.records
for i = 1, select("#", ...) do
if not records[select(i, ...)] then
return false
end
end
return true
end
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local function world_target(world: World, entity: i53, relation: i24, index: number?): i24?
local nth = index or 0
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local record = entity_index_try_get_fast(world.entity_index, entity)
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if not record then
return nil
end
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local archetype = record.archetype
if not archetype then
return nil
end
local idr = world.componentIndex[ECS_PAIR(relation, EcsWildcard)]
if not idr then
return nil
end
local tr = idr.cache[archetype.id]
if not tr then
return nil
end
local count = tr.count
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if nth >= count then
nth = nth + count + 1
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end
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nth = archetype.types[nth + tr.column]
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if not nth then
return nil
end
return ecs_pair_second(world, nth)
end
local function ECS_ID_IS_WILDCARD(e: i53): boolean
local first = ECS_ENTITY_T_HI(e)
local second = ECS_ENTITY_T_LO(e)
return first == EcsWildcard or second == EcsWildcard
end
local function id_record_ensure(world: World, id: number): IdRecord
local componentIndex = world.componentIndex
local idr = componentIndex[id]
if not idr then
local flags = ECS_ID_MASK
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local relation = id
if ECS_IS_PAIR(id) then
relation = ecs_pair_first(world, id)
end
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local cleanup_policy = world_target(world, relation, EcsOnDelete, 0)
local cleanup_policy_target = world_target(world, relation, EcsOnDeleteTarget, 0)
local has_delete = false
if cleanup_policy == EcsDelete or cleanup_policy_target == EcsDelete then
has_delete = true
end
local on_add, on_set, on_remove = world_get(world, relation, EcsOnAdd, EcsOnSet, EcsOnRemove)
local is_tag = not world_has_one_inline(world, relation, EcsComponent)
flags = bit32.bor(
flags,
if on_add then ECS_ID_HAS_ON_ADD else 0,
if on_remove then ECS_ID_HAS_ON_REMOVE else 0,
if on_set then ECS_ID_HAS_ON_SET else 0,
if has_delete then ECS_ID_DELETE else 0,
if is_tag then ECS_ID_IS_TAG else 0
)
idr = {
size = 0,
cache = {},
flags = flags,
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hooks = {
on_add = on_add,
on_set = on_set,
on_remove = on_remove,
},
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} :: IdRecord
componentIndex[id] = idr
end
return idr
end
local function archetype_append_to_records(
idr: IdRecord,
archetype_id: number,
records: Map<i53, ArchetypeRecord>,
id: number,
index: number
)
local tr = idr.cache[archetype_id]
if not tr then
tr = { column = index, count = 1 }
idr.cache[archetype_id] = tr
idr.size += 1
records[id] = tr
else
tr.count += 1
end
end
local function archetype_create(world: World, types: { i24 }, ty, prev: i53?): Archetype
local archetype_id = (world.nextArchetypeId :: number) + 1
world.nextArchetypeId = archetype_id
local length = #types
local columns = (table.create(length) :: any) :: { Column }
local records: { ArchetypeRecord } = {}
for i, componentId in types do
local idr = id_record_ensure(world, componentId)
archetype_append_to_records(idr, archetype_id, records, componentId, i)
if ECS_IS_PAIR(componentId) then
local relation = ecs_pair_first(world, componentId)
local object = ecs_pair_second(world, componentId)
local r = ECS_PAIR(relation, EcsWildcard)
local idr_r = id_record_ensure(world, r)
archetype_append_to_records(idr_r, archetype_id, records, r, i)
local t = ECS_PAIR(EcsWildcard, object)
local idr_t = id_record_ensure(world, t)
archetype_append_to_records(idr_t, archetype_id, records, t, i)
end
if bit32.band(idr.flags, ECS_ID_IS_TAG) == 0 then
columns[i] = {}
else
columns[i] = NULL_ARRAY
end
end
local archetype: Archetype = {
columns = columns,
node = { add = {}, remove = {}, refs = {} :: GraphEdge },
entities = {},
id = archetype_id,
records = records,
type = ty,
types = types,
}
world.archetypeIndex[ty] = archetype
world.archetypes[archetype_id] = archetype
return archetype
end
local function world_entity(world: World): i53
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return entity_index_new_id(world.entity_index)
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end
local function world_parent(world: World, entity: i53)
return world_target(world, entity, EcsChildOf, 0)
end
local function archetype_ensure(world: World, types): Archetype
if #types < 1 then
return world.ROOT_ARCHETYPE
end
local ty = hash(types)
local archetype = world.archetypeIndex[ty]
if archetype then
return archetype
end
return archetype_create(world, types, ty)
end
local function find_insert(types: { i53 }, toAdd: i53): number
for i, id in types do
if id == toAdd then
return -1
end
if id > toAdd then
return i
end
end
return #types + 1
end
local function find_archetype_with(world: World, node: Archetype, id: i53): Archetype
local types = node.types
-- Component IDs are added incrementally, so inserting and sorting
-- them each time would be expensive. Instead this insertion sort can find the insertion
-- point in the types array.
local dst = table.clone(node.types) :: { i53 }
local at = find_insert(types, id)
if at == -1 then
-- If it finds a duplicate, it just means it is the same archetype so it can return it
-- directly instead of needing to hash types for a lookup to the archetype.
return node
end
table.insert(dst, at, id)
return archetype_ensure(world, dst)
end
local function find_archetype_without(world: World, node: Archetype, id: i53): Archetype
local types = node.types
local at = table.find(types, id)
if at == nil then
return node
end
local dst = table.clone(types)
table.remove(dst, at)
return archetype_ensure(world, dst)
end
local function archetype_init_edge(archetype: Archetype, edge: GraphEdge, id: i53, to: Archetype)
edge.from = archetype
edge.to = to
edge.id = id
end
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local function archetype_ensure_edge(world, edges: GraphEdges, id): GraphEdge
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local edge = edges[id]
if not edge then
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edge = {} :: GraphEdge
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edges[id] = edge
end
return edge
end
local function init_edge_for_add(world, archetype, edge: GraphEdge, id, to)
archetype_init_edge(archetype, edge, id, to)
archetype_ensure_edge(world, archetype.node.add, id)
if archetype ~= to then
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local to_refs = to.node.refs
local next_edge = to_refs.next
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to_refs.next = edge
edge.prev = to_refs
edge.next = next_edge
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if next_edge then
next_edge.prev = edge
end
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end
end
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local function init_edge_for_remove(world: World, archetype: Archetype, edge: GraphEdge, id: number, to: Archetype)
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archetype_init_edge(archetype, edge, id, to)
archetype_ensure_edge(world, archetype.node.remove, id)
if archetype ~= to then
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local to_refs = to.node.refs
local prev_edge = to_refs.prev
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to_refs.prev = edge
edge.next = to_refs
edge.prev = prev_edge
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if prev_edge then
prev_edge.next = edge
end
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end
end
local function create_edge_for_add(world: World, node: Archetype, edge: GraphEdge, id: i53): Archetype
local to = find_archetype_with(world, node, id)
init_edge_for_add(world, node, edge, id, to)
return to
end
local function create_edge_for_remove(world: World, node: Archetype, edge: GraphEdge, id: i53): Archetype
local to = find_archetype_without(world, node, id)
init_edge_for_remove(world, node, edge, id, to)
return to
end
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local function archetype_traverse_add(world: World, id: i53, from: Archetype?): Archetype
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from = from or world.ROOT_ARCHETYPE
local edge = archetype_ensure_edge(world, from.node.add, id)
local to = edge.to
if not to then
to = create_edge_for_add(world, from, edge, id)
end
return to :: Archetype
end
local function archetype_traverse_remove(world: World, id: i53, from: Archetype): Archetype
from = from or world.ROOT_ARCHETYPE
local edge = archetype_ensure_edge(world, from.node.remove, id)
local to = edge.to
if not to then
to = create_edge_for_remove(world, from, edge, id)
end
return to :: Archetype
end
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local function invoke_hook(action, entity, data)
action(entity, data)
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end
local function world_add(world: World, entity: i53, id: i53): ()
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local entity_index = world.entity_index
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local record = entity_index_try_get_fast(entity_index, entity)
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if not record then
return
end
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local from = record.archetype
local to = archetype_traverse_add(world, id, from)
if from == to then
return
end
if from then
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entity_move(entity_index, entity, record, to)
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else
if #to.types > 0 then
new_entity(entity, record, to)
end
end
local idr = world.componentIndex[id]
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local on_add = idr.hooks.on_add
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if on_add then
on_add(entity)
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end
end
local function world_set(world: World, entity: i53, id: i53, data: unknown): ()
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local entity_index = world.entity_index
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local record = entity_index_try_get_fast(entity_index, entity)
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if not record then
return
end
local from: Archetype = record.archetype
local to: Archetype = archetype_traverse_add(world, id, from)
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local idr = world.componentIndex[id]
local flags = idr.flags
local is_tag = bit32.band(flags, ECS_ID_IS_TAG) ~= 0
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local idr_hooks = idr.hooks
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if from == to then
if is_tag then
return
end
-- If the archetypes are the same it can avoid moving the entity
-- and just set the data directly.
local tr = to.records[id]
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local column = from.columns[tr.column]
column[record.row] = data
local on_set = idr_hooks.on_set
if on_set then
on_set(entity, data)
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end
return
end
if from then
-- If there was a previous archetype, then the entity needs to move the archetype
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entity_move(entity_index, entity, record, to)
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else
if #to.types > 0 then
-- When there is no previous archetype it should create the archetype
new_entity(entity, record, to)
end
end
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local on_add = idr_hooks.on_add
if on_add then
on_add(entity)
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end
if is_tag then
return
end
local tr = to.records[id]
local column = to.columns[tr.column]
column[record.row] = data
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local on_set = idr_hooks.on_set
if on_set then
invoke_hook(on_set, entity, data)
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end
end
local function world_component(world: World): i53
local componentId = (world.nextComponentId :: number) + 1
if componentId > HI_COMPONENT_ID then
-- IDs are partitioned into ranges because component IDs are not nominal,
-- so it needs to error when IDs intersect into the entity range.
error("Too many components, consider using world:entity() instead to create components.")
end
world.nextComponentId = componentId
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return componentId
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end
local function world_remove(world: World, entity: i53, id: i53)
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local entity_index = world.entity_index
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local record = entity_index_try_get_fast(entity_index, entity)
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if not record then
return
end
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local from = record.archetype
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if not from then
return
end
local to = archetype_traverse_remove(world, id, from)
if from and not (from == to) then
local idr = world.componentIndex[id]
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local on_remove = idr.hooks.on_remove
if on_remove then
on_remove(entity)
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end
entity_move(entity_index, entity, record, to)
end
end
local function archetype_fast_delete_last(columns: { Column }, column_count: number, types: { i53 }, entity: i53)
for i, column in columns do
if column ~= NULL_ARRAY then
column[column_count] = nil
end
end
end
local function archetype_fast_delete(columns: { Column }, column_count: number, row, types, entity)
for i, column in columns do
if column ~= NULL_ARRAY then
column[row] = column[column_count]
column[column_count] = nil
end
end
end
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local function archetype_delete(world: World, archetype: Archetype, row: number, destruct: boolean?)
local entityIndex = world.entity_index
local columns = archetype.columns
local types = archetype.types
local entities = archetype.entities
local column_count = #entities
local last = #entities
local move = entities[last]
local delete = entities[row]
entities[row] = move
entities[last] = nil :: any
if row ~= last then
-- TODO: should be "entity_index_sparse_get(entityIndex, move)"
local record_to_move = entity_index_try_get_any(entityIndex, move)
if record_to_move then
record_to_move.row = row
end
end
-- TODO: if last == 0 then deactivate table
for _, id in types do
local on_remove: (entity: i53) -> () = world_get_one_inline(world, id, EcsOnRemove)
if on_remove then
on_remove(delete)
end
end
if row == last then
archetype_fast_delete_last(columns, column_count, types, delete)
else
archetype_fast_delete(columns, column_count, row, types, delete)
end
end
local function world_clear(world: World, entity: i53)
--TODO: use sparse_get (stashed)
local record = entity_index_try_get(world.entity_index, entity)
if not record then
return
end
local archetype = record.archetype
local row = record.row
if archetype then
-- In the future should have a destruct mode for
-- deleting archetypes themselves. Maybe requires recycling
archetype_delete(world, archetype, row)
end
record.archetype = nil :: any
record.row = nil :: any
end
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local function archetype_disconnect_edge(edge: GraphEdge)
local edge_next = edge.next
local edge_prev = edge.prev
if edge_next then
edge_next.prev = edge_prev
end
if edge_prev then
edge_prev.next = edge_next
end
end
local function archetype_remove_edge(edges: Map<i53, GraphEdge>, id: i53, edge: GraphEdge)
archetype_disconnect_edge(edge)
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edges[id] = nil :: any
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end
local function archetype_clear_edges(archetype: Archetype)
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local node: GraphNode = archetype.node
local add: GraphEdges = node.add
local remove: GraphEdges = node.remove
local node_refs: GraphEdge = node.refs
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for id, edge in add do
archetype_disconnect_edge(edge)
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add[id] = nil :: any
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end
for id, edge in remove do
archetype_disconnect_edge(edge)
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remove[id] = nil :: any
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end
local cur = node_refs.next
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while cur do
local edge: GraphEdge = cur
local next_edge = edge.next
archetype_remove_edge(edge.from.node.add, edge.id, edge)
cur = next_edge
end
cur = node_refs.prev
while cur do
local edge: GraphEdge = cur
local next_edge = edge.prev
archetype_remove_edge(edge.from.node.remove, edge.id, edge)
cur = next_edge
end
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node_refs.next = nil
node_refs.prev = nil
end
local function archetype_destroy(world: World, archetype: Archetype)
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if archetype == world.ROOT_ARCHETYPE then
return
end
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local component_index = world.componentIndex
archetype_clear_edges(archetype)
local archetype_id = archetype.id
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world.archetypes[archetype_id] = nil :: any
world.archetypeIndex[archetype.type] = nil :: any
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local records = archetype.records
for id in records do
local idr = component_index[id]
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idr.cache[archetype_id] = nil :: any
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idr.size -= 1
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records[id] = nil :: any
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if idr.size == 0 then
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component_index[id] = nil :: any
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end
end
end
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local function world_cleanup(world: World)
local archetypes = world.archetypes
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for _, archetype in archetypes do
if #archetype.entities == 0 then
archetype_destroy(world, archetype)
end
end
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local new_archetypes = table.create(#archetypes) :: { Archetype }
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local new_archetype_map = {}
for index, archetype in archetypes do
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new_archetypes[index] = archetype
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new_archetype_map[archetype.type] = archetype
end
world.archetypes = new_archetypes
world.archetypeIndex = new_archetype_map
end
local world_delete: (world: World, entity: i53, destruct: boolean?) -> ()
do
function world_delete(world: World, entity: i53, destruct: boolean?)
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local entity_index = world.entity_index
local record = entity_index_try_get(entity_index, entity)
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if not record then
return
end
local archetype = record.archetype
local row = record.row
if archetype then
-- In the future should have a destruct mode for
-- deleting archetypes themselves. Maybe requires recycling
archetype_delete(world, archetype, row, destruct)
end
local delete = entity
local component_index = world.componentIndex
local archetypes = world.archetypes
local tgt = ECS_PAIR(EcsWildcard, delete)
local idr_t = component_index[tgt]
local idr = component_index[delete]
if idr then
local children = {}
for archetype_id in idr.cache do
local idr_archetype = archetypes[archetype_id]
for i, child in idr_archetype.entities do
table.insert(children, child)
end
end
local flags = idr.flags
if bit32.band(flags, ECS_ID_DELETE) ~= 0 then
for _, child in children do
-- Cascade deletion to children
world_delete(world, child)
end
else
for _, child in children do
world_remove(world, child, delete)
end
end
end
if idr_t then
for archetype_id in idr_t.cache do
local children = {}
local idr_t_archetype = archetypes[archetype_id]
local idr_t_types = idr_t_archetype.types
for _, child in idr_t_archetype.entities do
table.insert(children, child)
end
for _, id in idr_t_types do
if not ECS_IS_PAIR(id) then
continue
end
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local object = ecs_pair_second(world, id)
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if object == delete then
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local id_record = component_index[id]
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local flags = id_record.flags
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local flags_delete_mask: number = bit32.band(flags, ECS_ID_DELETE)
if flags_delete_mask ~= 0 then
for _, child in children do
-- Cascade deletions of it has Delete as component trait
world_delete(world, child, destruct)
end
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break
else
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for _, child in children do
world_remove(world, child, id)
end
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end
end
end
archetype_destroy(world, idr_t_archetype)
end
end
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local dense_array = entity_index.dense_array
local index_of_deleted_entity = record.dense
local index_of_last_alive_entity = entity_index.alive_count
entity_index.alive_count = index_of_last_alive_entity - 1
local last_alive_entity = dense_array[index_of_last_alive_entity]
local r_swap = entity_index_try_get_any(entity_index, last_alive_entity) :: Record
r_swap.dense = index_of_deleted_entity
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record.archetype = nil :: any
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record.row = nil :: any
record.dense = index_of_last_alive_entity
dense_array[index_of_deleted_entity] = last_alive_entity
dense_array[index_of_last_alive_entity] = ECS_GENERATION_INC(entity)
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end
end
local function world_contains(world: World, entity): boolean
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return entity_index_is_alive(world.entity_index, entity)
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end
local function NOOP() end
local function ARM(query, ...)
return query
end
local EMPTY_LIST = {}
local EMPTY_QUERY = {
__iter = function()
return NOOP
end,
iter = function()
return NOOP
end,
with = ARM,
without = ARM,
archetypes = function()
return EMPTY_LIST
end,
}
setmetatable(EMPTY_QUERY, EMPTY_QUERY)
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local function query_iter_init(query): () -> (number, ...any)
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local world_query_iter_next
local compatible_archetypes = query.compatible_archetypes
local lastArchetype = 1
local archetype = compatible_archetypes[1]
if not archetype then
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return NOOP :: () -> (number, ...any)
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end
local columns = archetype.columns
local entities = archetype.entities
local i = #entities
local records = archetype.records
local ids = query.ids
local A, B, C, D, E, F, G, H, I = unpack(ids)
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local a: Column, b: Column, c: Column, d: Column
local e: Column, f: Column, g: Column, h: Column
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if not B then
a = columns[records[A].column]
elseif not C then
a = columns[records[A].column]
b = columns[records[B].column]
elseif not D then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
elseif not E then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
elseif not F then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
elseif not G then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
elseif not H then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
g = columns[records[G].column]
elseif not I then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
g = columns[records[G].column]
h = columns[records[H].column]
end
if not B then
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
a = columns[records[A].column]
end
local row = i
i -= 1
return entityId, a[row]
end
elseif not C then
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
a = columns[records[A].column]
b = columns[records[B].column]
end
local row = i
i -= 1
return entityId, a[row], b[row]
end
elseif not D then
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
end
local row = i
i -= 1
return entityId, a[row], b[row], c[row]
end
elseif not E then
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
end
local row = i
i -= 1
return entityId, a[row], b[row], c[row], d[row]
end
else
local queryOutput = {}
function world_query_iter_next(): any
local entityId = entities[i]
while entityId == nil do
lastArchetype += 1
archetype = compatible_archetypes[lastArchetype]
if not archetype then
return nil
end
entities = archetype.entities
i = #entities
entityId = entities[i]
columns = archetype.columns
local records = archetype.records
if not F then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
elseif not G then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
elseif not H then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
g = columns[records[G].column]
elseif not I then
a = columns[records[A].column]
b = columns[records[B].column]
c = columns[records[C].column]
d = columns[records[D].column]
e = columns[records[E].column]
f = columns[records[F].column]
g = columns[records[G].column]
h = columns[records[H].column]
end
end
local row = i
i -= 1
if not F then
return entityId, a[row], b[row], c[row], d[row], e[row]
elseif not G then
return entityId, a[row], b[row], c[row], d[row], e[row], f[row]
elseif not H then
return entityId, a[row], b[row], c[row], d[row], e[row], f[row], g[row]
elseif not I then
return entityId, a[row], b[row], c[row], d[row], e[row], f[row], g[row], h[row]
end
local records = archetype.records
for j, id in ids do
queryOutput[j] = columns[records[id].column][row]
end
return entityId, unpack(queryOutput)
end
end
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query.next = world_query_iter_next
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return world_query_iter_next
end
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local function query_iter(query): () -> (number, ...any)
local query_next = query.next
if not query_next then
query_next = query_iter_init(query)
end
return query_next
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end
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local function query_without(query: { compatible_archetypes: { Archetype } }, ...)
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local compatible_archetypes = query.compatible_archetypes
local N = select("#", ...)
for i = #compatible_archetypes, 1, -1 do
local archetype = compatible_archetypes[i]
local records = archetype.records
local shouldRemove = false
for j = 1, N do
local id = select(j, ...)
if records[id] then
shouldRemove = true
break
end
end
if shouldRemove then
local last = #compatible_archetypes
if last ~= i then
compatible_archetypes[i] = compatible_archetypes[last]
end
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compatible_archetypes[last] = nil :: any
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end
end
if #compatible_archetypes == 0 then
return EMPTY_QUERY
end
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return query :: any
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end
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local function query_with(query: { compatible_archetypes: { Archetype } }, ...)
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local compatible_archetypes = query.compatible_archetypes
local N = select("#", ...)
for i = #compatible_archetypes, 1, -1 do
local archetype = compatible_archetypes[i]
local records = archetype.records
local shouldRemove = false
for j = 1, N do
local id = select(j, ...)
if not records[id] then
shouldRemove = true
break
end
end
if shouldRemove then
local last = #compatible_archetypes
if last ~= i then
compatible_archetypes[i] = compatible_archetypes[last]
end
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compatible_archetypes[last] = nil :: any
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end
end
if #compatible_archetypes == 0 then
return EMPTY_QUERY
end
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return query :: any
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end
-- Meant for directly iterating over archetypes to minimize
-- function call overhead. Should not be used unless iterating over
-- hundreds of thousands of entities in bulk.
local function query_archetypes(query)
return query.compatible_archetypes
end
local Query = {}
Query.__index = Query
Query.__iter = query_iter
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Query.iter = query_iter_init
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Query.without = query_without
Query.with = query_with
Query.archetypes = query_archetypes
local function world_query(world: World, ...)
local compatible_archetypes = {}
local length = 0
local ids = { ... }
local archetypes = world.archetypes
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local idr: IdRecord?
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local componentIndex = world.componentIndex
for _, id in ids do
local map = componentIndex[id]
if not map then
return EMPTY_QUERY
end
if idr == nil or map.size < idr.size then
idr = map
end
end
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if not idr then
return EMPTY_QUERY
end
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for archetype_id in idr.cache do
local compatibleArchetype = archetypes[archetype_id]
if #compatibleArchetype.entities == 0 then
continue
end
local records = compatibleArchetype.records
local skip = false
for i, id in ids do
local tr = records[id]
if not tr then
skip = true
break
end
end
if skip then
continue
end
length += 1
compatible_archetypes[length] = compatibleArchetype
end
if length == 0 then
return EMPTY_QUERY
end
local q = setmetatable({
compatible_archetypes = compatible_archetypes,
ids = ids,
}, Query) :: any
return q
end
local World = {}
World.__index = World
World.entity = world_entity
World.query = world_query
World.remove = world_remove
World.clear = world_clear
World.delete = world_delete
World.component = world_component
World.add = world_add
World.set = world_set
World.get = world_get
World.has = world_has
World.target = world_target
World.parent = world_parent
World.contains = world_contains
World.cleanup = world_cleanup
if _G.__JECS_DEBUG then
-- taken from https://github.com/centau/ecr/blob/main/src/ecr.luau
-- error but stack trace always starts at first callsite outside of this file
local function throw(msg: string)
local s = 1
repeat
s += 1
until debug.info(s, "s") ~= debug.info(1, "s")
if warn then
error(msg, s)
else
print(`[jecs] error: {msg}\n`)
end
end
local function ASSERT<T>(v: T, msg: string)
if v then
return
end
throw(msg)
end
local function get_name(world, id): string
local name: string | nil
if ECS_IS_PAIR(id) then
name = `pair({get_name(world, ECS_ENTITY_T_HI(id))}, {get_name(world, ECS_ENTITY_T_LO(id))})`
else
local _1 = world_get_one_inline(world, id, EcsName)
if _1 then
name = `${_1}`
end
end
if name then
return name
else
return `${id}`
end
end
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local function ID_IS_TAG(world: World, id)
if ECS_IS_PAIR(id) then
id = ecs_pair_first(world, id)
end
return not world_has_one_inline(world, id, EcsComponent)
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end
World.query = function(world: World, ...)
ASSERT((...), "Requires at least a single component")
return world_query(world, ...)
end
World.set = function(world: World, entity: i53, id: i53, value: any): ()
local is_tag = ID_IS_TAG(world, id)
if is_tag and value == nil then
local _1 = get_name(world, entity)
local _2 = get_name(world, id)
local why = "cannot set component value to nil"
throw(why)
return
elseif value ~= nil and is_tag then
local _1 = get_name(world, entity)
local _2 = get_name(world, id)
local why = `cannot set a component value because {_2} is a tag`
why ..= `\n[jecs] note: consider using "world:add({_1}, {_2})" instead`
throw(why)
return
end
world_set(world, entity, id, value)
end
World.add = function(world: World, entity: i53, id: i53, value: nil)
if value ~= nil then
local _1 = get_name(world, entity)
local _2 = get_name(world, id)
throw("You provided a value when none was expected. " .. `Did you mean to use "world:add({_1}, {_2})"`)
end
world_add(world, entity, id)
end
World.get = function(world: World, entity: i53, ...)
local length = select("#", ...)
ASSERT(length < 5, "world:get does not support more than 4 components")
local _1
for i = 1, length do
local id = select(i, ...)
local id_is_tag = not world_has(world, id, EcsComponent)
if id_is_tag then
local name = get_name(world, id)
if not _1 then
_1 = get_name(world, entity)
end
throw(
`cannot get (#{i}) component {name} value because it is a tag.`
.. `\n[jecs] note: If this was intentional, use "world:has({_1}, {name}) instead"`
)
end
end
return world_get(world, entity, ...)
end
end
function World.new()
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local entity_index: EntityIndex = {
dense_array = {} :: { [i24]: i53 },
sparse_array = {} :: { [i53]: Record },
alive_count = 0,
max_id = 0,
}
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local self = setmetatable({
archetypeIndex = {} :: { [string]: Archetype },
archetypes = {} :: Archetypes,
componentIndex = {} :: ComponentIndex,
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entity_index = entity_index,
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nextArchetypeId = 0 :: number,
nextComponentId = 0 :: number,
nextEntityId = 0 :: number,
ROOT_ARCHETYPE = (nil :: any) :: Archetype,
}, World) :: any
self.ROOT_ARCHETYPE = archetype_create(self, {}, "")
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for i = 1, HI_COMPONENT_ID do
local e = entity_index_new_id(entity_index)
world_add(self, e, EcsComponent)
end
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for i = HI_COMPONENT_ID + 1, EcsRest do
-- Initialize built-in components
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entity_index_new_id(entity_index)
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end
world_add(self, EcsName, EcsComponent)
world_add(self, EcsOnSet, EcsComponent)
world_add(self, EcsOnAdd, EcsComponent)
world_add(self, EcsOnRemove, EcsComponent)
world_add(self, EcsWildcard, EcsComponent)
world_add(self, EcsRest, EcsComponent)
world_set(self, EcsOnAdd, EcsName, "jecs.OnAdd")
world_set(self, EcsOnRemove, EcsName, "jecs.OnRemove")
world_set(self, EcsOnSet, EcsName, "jecs.OnSet")
world_set(self, EcsWildcard, EcsName, "jecs.Wildcard")
world_set(self, EcsChildOf, EcsName, "jecs.ChildOf")
world_set(self, EcsComponent, EcsName, "jecs.Component")
world_set(self, EcsOnDelete, EcsName, "jecs.OnDelete")
world_set(self, EcsOnDeleteTarget, EcsName, "jecs.OnDeleteTarget")
world_set(self, EcsDelete, EcsName, "jecs.Delete")
world_set(self, EcsRemove, EcsName, "jecs.Remove")
world_set(self, EcsName, EcsName, "jecs.Name")
world_set(self, EcsRest, EcsRest, "jecs.Rest")
world_add(self, EcsChildOf, ECS_PAIR(EcsOnDeleteTarget, EcsDelete))
return self
end
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export type Id<T = nil> = Entity<T> | Pair<Entity<T>, Entity<unknown>>
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export type Pair<First, Second> = number & {
__relation: First,
}
-- type function _Pair(first, second)
-- local thing = first:components()[2]
-- if thing:readproperty(types.singleton("__T")):is("nil") then
-- return second
-- else
-- return first
-- end
-- end
-- type TestPair = _Pair<Entity<number>, Entity<Vector3>>
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type Item<T...> = (self: Query<T...>) -> (Entity, T...)
export type Entity<T = nil> = number & { __T: T }
type Iter<T...> = (query: Query<T...>) -> () -> (Entity, T...)
type Query<T...> = typeof(setmetatable({}, {
__iter = (nil :: any) :: Iter<T...>,
})) & {
iter: Iter<T...>,
with: (self: Query<T...>, ...i53) -> Query<T...>,
without: (self: Query<T...>, ...i53) -> Query<T...>,
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archetypes: (self: Query<T...>) -> { Archetype },
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}
export type World = {
archetypeIndex: { [string]: Archetype },
archetypes: Archetypes,
componentIndex: ComponentIndex,
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entity_index: EntityIndex,
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ROOT_ARCHETYPE: Archetype,
nextComponentId: number,
nextEntityId: number,
nextArchetypeId: number,
} & {
--- Creates a new entity
entity: (self: World) -> Entity,
--- Creates a new entity located in the first 256 ids.
--- These should be used for static components for fast access.
component: <T>(self: World) -> Entity<T>,
--- Gets the target of an relationship. For example, when a user calls
--- `world:target(id, ChildOf(parent), 0)`, you will obtain the parent entity.
target: (self: World, id: Entity, relation: Entity, index: number?) -> Entity?,
--- Deletes an entity and all it's related components and relationships.
delete: (self: World, id: Entity) -> (),
--- Adds a component to the entity with no value
add: <T>(self: World, id: Entity, component: Id<T>) -> (),
--- Assigns a value to a component on the given entity
set: <T>(self: World, id: Entity, component: Id<T>, data: T) -> (),
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cleanup: (self: World) -> (),
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-- Clears an entity from the world
clear: (self: World, id: Entity) -> (),
--- Removes a component from the given entity
remove: (self: World, id: Entity, component: Id) -> (),
--- Retrieves the value of up to 4 components. These values may be nil.
get: (<A>(self: World, id: any, Id<A>) -> A?)
& (<A, B>(self: World, id: Entity, Id<A>, Id<B>) -> (A?, B?))
& (<A, B, C>(self: World, id: Entity, Id<A>, Id<B>, Id<C>) -> (A?, B?, C?))
& <A, B, C, D>(self: World, id: Entity, Id<A>, Id<B>, Id<C>, Id<D>) -> (A?, B?, C?, D?),
--- Returns whether the entity has the ID.
has: (self: World, entity: Entity, ...Id) -> boolean,
--- Get parent (target of ChildOf relationship) for entity. If there is no ChildOf relationship pair, it will return nil.
parent: (self: World, entity: Entity) -> Entity,
--- Checks if the world contains the given entity
contains: (self: World, entity: Entity) -> boolean,
--- Searches the world for entities that match a given query
query: (<A>(self: World, Id<A>) -> Query<A>)
& (<A, B>(self: World, Id<A>, Id<B>) -> Query<A, B>)
& (<A, B, C>(self: World, Id<A>, Id<B>, Id<C>) -> Query<A, B, C>)
& (<A, B, C, D>(self: World, Id<A>, Id<B>, Id<C>, Id<D>) -> Query<A, B, C, D>)
& (<A, B, C, D, E>(self: World, Id<A>, Id<B>, Id<C>, Id<D>, Id<E>) -> Query<A, B, C, D, E>)
& (<A, B, C, D, E, F>(
self: World,
Id<A>,
Id<B>,
Id<C>,
Id<D>,
Id<E>,
Id<F>
) -> Query<A, B, C, D, E, F>)
& (<A, B, C, D, E, F, G>(
self: World,
Id<A>,
Id<B>,
Id<C>,
Id<D>,
Id<E>,
Id<F>,
Id<G>
) -> Query<A, B, C, D, E, F, G>)
& (<A, B, C, D, E, F, G, H>(
self: World,
Id<A>,
Id<B>,
Id<C>,
Id<D>,
Id<E>,
Id<F>,
Id<G>,
Id<H>,
...Id<any>
) -> Query<A, B, C, D, E, F, G, H>),
}
return {
World = World :: { new: () -> World },
OnAdd = EcsOnAdd :: Entity<(entity: Entity) -> ()>,
OnRemove = EcsOnRemove :: Entity<(entity: Entity) -> ()>,
OnSet = EcsOnSet :: Entity<(entity: Entity, data: any) -> ()>,
ChildOf = EcsChildOf :: Entity,
Component = EcsComponent :: Entity,
Wildcard = EcsWildcard :: Entity,
w = EcsWildcard :: Entity,
OnDelete = EcsOnDelete :: Entity,
OnDeleteTarget = EcsOnDeleteTarget :: Entity,
Delete = EcsDelete :: Entity,
Remove = EcsRemove :: Entity,
Name = EcsName :: Entity<string>,
Rest = EcsRest :: Entity,
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pair = ECS_PAIR :: <P, O>(first: P, second: O) -> Pair<P, O>,
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-- Inwards facing API for testing
ECS_ID = ECS_ENTITY_T_LO,
ECS_GENERATION_INC = ECS_GENERATION_INC,
ECS_GENERATION = ECS_GENERATION,
ECS_ID_IS_WILDCARD = ECS_ID_IS_WILDCARD,
IS_PAIR = ECS_IS_PAIR,
pair_first = ecs_pair_first,
pair_second = ecs_pair_second,
entity_index_get_alive = entity_index_get_alive,
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archetype_append_to_records = archetype_append_to_records,
id_record_ensure = id_record_ensure,
archetype_create = archetype_create,
archetype_ensure = archetype_ensure,
find_insert = find_insert,
find_archetype_with = find_archetype_with,
find_archetype_without = find_archetype_without,
archetype_init_edge = archetype_init_edge,
archetype_ensure_edge = archetype_ensure_edge,
init_edge_for_add = init_edge_for_add,
init_edge_for_remove = init_edge_for_remove,
create_edge_for_add = create_edge_for_add,
create_edge_for_remove = create_edge_for_remove,
archetype_traverse_add = archetype_traverse_add,
archetype_traverse_remove = archetype_traverse_remove,
entity_index_try_get = entity_index_try_get,
entity_index_try_get_any = entity_index_try_get_any,
entity_index_is_alive = entity_index_is_alive,
entity_index_new_id = entity_index_new_id,
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}