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246
lib/replicator.luau
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246
lib/replicator.luau
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--!strict
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--!optimize 2
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local jecs = require("@pkg/jecs")
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type entity<T = nil> = jecs.Entity<T>
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type i53 = number
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local ref = require("./ref")
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local world = require("./world").get()
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--- A replicator keeps track of all entities with the passed components and their values -
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--- whenever a component is changed (add, change, remove) and the replicator listens to it, it's also changed within the contained raw data.\
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--- The developer can then calculate the difference on the server and send it to the client every time,
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--- on which the difference is then applied to the world.\
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--- Albeit it's called a replicator, it doesn't replicate the data by itself.
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--- This allows the developer to use any networking libary to replicate the changes.
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--- ```luau
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--- -- server
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--- local replicator = jecs_utils.create_replicator(component_a, component_b, ...)
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---
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--- local function system()
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--- local difference = replicator.calculate_difference()
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--- -- There might not be any difference
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--- if not difference then
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--- return
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--- end
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--- data_replication_event.send_to_all(difference)
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--- end
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--- ```
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--- ```luau
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--- -- client
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--- local replicator = jecs_utils.replicator(component_a, component_b, ...)
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---
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--- local function system()
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--- for _, difference in data_replication_event.poll() do
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--- replicator.apply_difference(difference)
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--- end
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--- end
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--- ```
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export type replicator = {
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--- Gets the full data representing the entire world.
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--- Useful for initial replication to every player.
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--- ```luau
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--- local replicator = jecs_utils.replicator(component_a, component_b, ...)
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---
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--- Players.PlayerAdded:Connect(function(player)
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--- data_replication_event.send_to(player, replicator.get_full_data())
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--- end)
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--- ```
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--- @return changes
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get_full_data: () -> changes,
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--- Calculates the difference between last sent data and currently stored data.
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--- ```luau
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--- local replicator = jecs_utils.create_replicator(component_a, component_b, ...)
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---
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--- local function system()
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--- local difference = replicator.calculate_difference()
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--- -- There might not be any difference
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--- if not difference then
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--- return
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--- end
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--- data_replication_event.send_to_all(difference)
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--- end
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--- ```
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--- @return changes? -- There might not be any difference
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calculate_difference: () -> changes?,
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--- Applies the difference to the current data.
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--- ```luau
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--- local replicator = jecs_utils.replicator(component_a, component_b, ...)
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---
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--- local function system()
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--- for _, difference in data_replication_event.poll() do
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--- replicator.apply_difference(difference)
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--- end
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--- end
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--- ```
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--- @param difference changes
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apply_difference: (difference: changes) -> (),
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}
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--- `map<component_id, array<entity_id>>`
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type changes_added = { [i53]: { i53 } }
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--- `map<component_id, array<entity_id, component_value>>`
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type changes_set = { [i53]: { [i53]: unknown } }
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--- `map<component_id, array<entity_id>>`
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type changes_removed = { [i53]: { i53 } }
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export type changes = {
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added: changes_added,
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set: changes_set,
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removed: changes_removed,
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}
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--- A replicator keeps track of all entities with the passed components and their values -
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--- whenever a component is changed (add, change, remove) and the replicator listens to it, it's also changed within the contained raw data.\
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--- The developer can then calculate the difference on the server and send it to the client every time,
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--- on which the difference is then applied to the world.\
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--- Albeit it's called a replicator, it doesn't replicate the data by itself.
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--- This allows the developer to use any networking libary to replicate the changes.
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--- ```luau
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--- -- server
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--- local replicator = jecs_utils.create_replicator(component_a, component_b, ...)
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---
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--- local function system()
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--- local difference = replicator.calculate_difference()
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--- -- There might not be any difference
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--- if not difference then
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--- return
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--- end
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--- data_replication_event.send_to_all(difference)
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--- end
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--- ```
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--- ```luau
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--- -- client
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--- local replicator = jecs_utils.replicator(component_a, component_b, ...)
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---
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--- local function system()
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--- for _, difference in data_replication_event.poll() do
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--- replicator.apply_difference(difference)
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--- end
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--- end
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--- ```
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--- @param ... entity
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--- @return replicator
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local function replicator(...: entity): replicator
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local components = { ... }
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-- don't index a changes table start
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local raw_added: changes_added = {}
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local raw_set: changes_set = {}
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local raw_removed: changes_removed = {}
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local changes_added: changes_added = {}
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local changes_set: changes_set = {}
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local changes_removed: changes_removed = {}
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-- don't index a changes table end
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for _, component in components do
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world:set(component, jecs.OnAdd, function(entity)
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if not raw_added[component] then
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raw_added[component] = {}
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end
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if not changes_added[component] then
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changes_added[component] = {}
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end
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table.insert(raw_added[component], entity)
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table.insert(changes_added[component], entity)
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end)
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world:set(component, jecs.OnSet, function(entity, value)
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if not raw_set[component] then
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raw_set[component] = {}
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end
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if not changes_set[component] then
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changes_set[component] = {}
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end
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raw_set[component][entity] = value
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changes_set[component][entity] = value
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end)
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world:set(component, jecs.OnRemove, function(entity)
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if not raw_removed[component] then
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raw_removed[component] = {}
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end
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if not changes_removed[component] then
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changes_removed[component] = {}
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end
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table.insert(raw_removed[component], entity)
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table.insert(changes_removed[component], entity)
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end)
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end
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local function get_full_data(): changes
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return {
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added = raw_added,
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set = raw_set,
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removed = raw_removed,
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}
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end
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local function calculate_difference(): changes?
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local difference_added = changes_added
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local difference_set = changes_set
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local difference_removed = changes_removed
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changes_added = {}
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changes_set = {}
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changes_removed = {}
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local added_not_empty = next(difference_added) ~= nil
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local set_not_empty = next(difference_set) ~= nil
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local removed_not_empty = next(difference_removed) ~= nil
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if not added_not_empty and not set_not_empty and not removed_not_empty then
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return nil
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end
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return {
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added = difference_added,
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set = difference_set,
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removed = difference_removed,
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}
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end
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local function apply_difference(difference: changes)
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for component, entities in difference.added do
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for _, entity_id in entities do
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local entity = ref(`replicated-{entity_id}`)
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local exists = entity:has(component)
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if exists then
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continue
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end
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entity:add(component)
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end
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end
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for component, entities in difference.set do
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for entity_id, value in entities do
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local entity = ref(`replicated-{entity_id}`)
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local existing_value = entity:get(component)
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if existing_value == value then
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continue
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end
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entity:set(component, value)
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end
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end
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for component, entities in difference.removed do
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for _, entity_id in entities do
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local entity = ref(`replicated-{entity_id}`)
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local exists = entity:has(component)
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if exists then
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continue
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end
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entity:remove(component)
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end
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end
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end
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return {
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get_full_data = get_full_data,
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calculate_difference = calculate_difference,
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apply_difference = apply_difference,
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}
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end
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return replicator
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