fix: Packaging problems, chore: Bump jecs
"+ Packages were properly shipped with dist, but were shipped with a .project.json pointing to lib" -m "+ Bump jecs to the latest source" -m "+ Bump jecs-utils to v0.1.2 and release"
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64be498117
commit
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6 changed files with 17 additions and 24 deletions
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@ -3,4 +3,4 @@ local spawn = require("util/spawn")
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spawn.start("rojo sourcemap dev.project.json -o sourcemap.json")
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spawn.start("darklua process --config .darklua.json lib/ dist/", { env = { ROBLOX_DEV = "false" } })
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spawn.start("rojo build build.project.json -o build.rbxm")
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spawn.start("rojo build default.project.json -o build.rbxm")
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@ -26,7 +26,7 @@ while true do
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local commit_title = stdio.prompt("text", "Commit title -- leave blank to stop committing")
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if not commit_title or commit_title == "" then
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print("Stopping commit")
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break
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continue
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end
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local commit_messages = ""
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@ -1,6 +0,0 @@
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{
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"name": "jecs-utils",
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"tree": {
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"$path": "dist"
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}
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}
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@ -1,6 +1,6 @@
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{
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"name": "jecs-utils",
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"tree": {
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"$path": "lib"
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"$path": "dist"
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}
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}
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@ -727,7 +727,6 @@ local function world_add(world: World, entity: i53, id: i53): ()
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end
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end
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-- Symmetric like `World.add` but idempotent
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local function world_set(world: World, entity: i53, id: i53, data: unknown): ()
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local entityIndex = world.entityIndex
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local record = entityIndex.sparse[entity]
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@ -1020,38 +1019,38 @@ do
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if idr_t then
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for archetype_id in idr_t.cache do
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local children = {}
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local idr_o_archetype = archetypes[archetype_id]
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local idr_t_archetype = archetypes[archetype_id]
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local idr_o_types = idr_o_archetype.types
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local idr_t_types = idr_t_archetype.types
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for _, child in idr_o_archetype.entities do
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for _, child in idr_t_archetype.entities do
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table.insert(children, child)
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end
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for _, id in idr_o_types do
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for _, id in idr_t_types do
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if not ECS_IS_PAIR(id) then
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continue
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end
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local id_record = component_index[id]
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if id_record then
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local object = ECS_ENTITY_T_LO(id)
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if object == delete then
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local id_record = component_index[id]
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local flags = id_record.flags
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if bit32.band(flags, ECS_ID_DELETE) ~= 0 then
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for _, child in children do
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-- Cascade deletions of it has Delete as component trait
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world_delete(world, child, destruct)
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end
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break
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else
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local object = ECS_ENTITY_T_LO(id)
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if object == delete then
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for _, child in children do
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world_remove(world, child, id)
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end
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for _, child in children do
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world_remove(world, child, id)
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end
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end
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end
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end
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archetype_destroy(world, idr_t_archetype)
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end
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end
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@ -1,6 +1,6 @@
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[package]
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name = "mark-marks/jecs-utils"
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version = "0.1.1"
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version = "0.1.2"
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registry = "https://github.com/UpliftGames/wally-index"
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realm = "shared"
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license = "MIT"
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